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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_mud9_13 | ||||||||
| 26 | 8 | 4 | +18 | 160 | 2.72 | |||
| 15 | 7 | 3 | +8 | 102, better than 96% at Level 9 | 1.70, better than 99% at Level 9 | |||
| 10 | 4 | 4 | +6 | 72, better than 12% at Level 8 | 1.27, better than 95% at Level 8 | |||
| 12 | 9 | 4 | +3 | 81, better than 56% at Level 8 | 1.15, better than 85% at Level 8 | |||
| 9 | 7 | 4 | +2 | 68, better than 5% at Level 9 | 1.09, better than 65% at Level 9 | |||
| team_Ag1-Z2 | ||||||||
| OuuShiiLevel 9Steam profile of OuuShii (opens in a new tab) | 11 | 13 | 1 | -2 | 79, better than 31% at Level 9 | 1.03, better than 44% at Level 9 | ||
| 11 | 15 | 0 | -4 | 73, better than 12% at Level 7 | 0.81, better than 1% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_mud9_13 | |||
| 104 | 2 | 7 | |
| 95, better than 84% at Level 9 | 12, better than 99% at Level 9 | 12 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 6 |
| 14 |
| 2 |
| -8 |
| 58, better than 2% at Level 10 |
| 0.43, better than 1% at Level 10 |
| 4 | 15 | 2 | -11 | 47, better than 1% at Level 9 | 0.22, better than 1% at Level 9 |
| 3 | 15 | 1 | -12 | 33, better than 1% at Level 7 | 0.17, better than 1% at Level 7 |
| 89, better than 83% at Level 8 |
| 3, better than 45% at Level 8 |
| 12 |
| 50, better than 50% at Level 8 | 4, better than 57% at Level 8 | 5 |
| 13, better than 15% at Level 9 | 6, better than 76% at Level 9 | 8 |
| team_Ag1-Z2 | |||
|---|---|---|---|
| OuuShiiLevel 9Steam profile of OuuShii (opens in a new tab) | 0, better than 1% at Level 9 | 8, better than 91% at Level 9 | 19 |
| 0, better than 1% at Level 7 | 5, better than 71% at Level 7 | 6 | |
| 8, better than 11% at Level 10 | 10, better than 96% at Level 10 | 10 | |
| 0, better than 1% at Level 9 | 4, better than 54% at Level 9 | 3 | |
| 0, better than 1% at Level 7 | 9, better than 96% at Level 7 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.