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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_TUPOILEV66613 | ||||||||
| 18 | 7 | 2 | +11 | 111, better than 99% at Level 8 | 1.74, better than 99% at Level 8 | |||
| 15 | 7 | 2 | +8 | 87, better than 79% at Level 7 | 1.39, better than 98% at Level 7 | |||
| 16 | 13 | 5 | +3 | 108, better than 97% at Level 9 | 1.22, better than 90% at Level 9 | |||
| 14 | 16 | 3 | -2 | 82, better than 54% at Level 8 | 0.80, better than 3% at Level 8 | |||
| 6 | 11 | 3 | -5 | 45, better than 1% at Level 5 | 0.58, better than 1% at Level 5 | |||
| team_Sv1za134 | ||||||||
| 17 | 15 | 3 | +2 | 102, better than 99% at Level 6 | 1.20, better than 92% at Level 6 | |||
| 13 | 15 | 4 | -2 | 84, better than 64% at Level 9 | 1.01, better than 41% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_TUPOILEV66613 | |||
| 68, better than 47% at Level 8 | 7, better than 71% at Level 8 | 14 | |
| 7, better than 13% at Level 7 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 14 |
| 4 |
| -5 |
| 59 |
| 0.79 |
| 9 | 14 | 4 | -5 | 74 | 0.65 |
| 6 | 15 | 2 | -9 | 54, better than 1% at Level 7 | 0.43, better than 1% at Level 7 |
| 9 |
| 58, better than 35% at Level 9 | 1, better than 14% at Level 9 | 1 |
| 79, better than 55% at Level 8 | 2, better than 24% at Level 8 | 4 |
| 76, better than 66% at Level 5 | 0, better than 1% at Level 5 | 3 |
| team_Sv1za134 | |||
|---|---|---|---|
| 60, better than 50% at Level 6 | 4, better than 49% at Level 6 | 4 | |
| 37, better than 22% at Level 9 | 6, better than 58% at Level 9 | 10 | |
| 147 | 3 | 7 | |
| 0 | 2 | 6 | |
| 0, better than 1% at Level 7 | 3, better than 36% at Level 7 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.