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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_djavud13 | ||||||||
| 20 | 10 | 8 | +10 | 129, better than 99% at Level 2 | 1.70, better than 99% at Level 2 | |||
| 13 | 9 | 2 | +4 | 81, better than 90% at Level 2 | 1.30, better than 99% at Level 2 | |||
| 16 | 11 | 7 | +5 | 100, better than 99% at Level 2 | 1.28, better than 99% at Level 2 | |||
| 12 | 11 | 3 | +1 | 81, better than 91% at Level 2 | 0.98, better than 80% at Level 2 | |||
| 12 | 12 | 3 | 0 | 70, better than 25% at Level 3 | 0.93, better than 58% at Level 3 | |||
| team_BayonetT4 | ||||||||
| 18 | 13 | 4 | +5 | 110, better than 99% at Level 3 | 1.62, better than 99% at Level 3 | |||
| 10 | 15 | 5 | -5 | 70, better than 40% at Level 2 | 0.76, better than 28% at Level 2 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_djavud13 | |||
| 170, better than 99% at Level 2 | 10, better than 96% at Level 2 | 13 | |
| 29, better than 42% at Level 2 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 16 |
| 4 |
| -5 |
| 74, better than 65% at Level 2 |
| 0.66, better than 12% at Level 2 |
| 7 | 16 | 3 | -9 | 50, better than 3% at Level 3 | 0.39, better than 1% at Level 3 |
| 5 | 15 | 2 | -10 | 43, better than 1% at Level 2 | 0.34, better than 1% at Level 2 |
| 1 |
| 20, better than 35% at Level 2 | 2, better than 46% at Level 2 | 1 |
| 0, better than 1% at Level 2 | 0, better than 1% at Level 2 | 1 |
| 76, better than 74% at Level 3 | 3, better than 57% at Level 3 | 5 |
| team_BayonetT4 | |||
|---|---|---|---|
| 0, better than 1% at Level 3 | 0, better than 1% at Level 3 | 1 | |
| 43, better than 53% at Level 2 | 6, better than 81% at Level 2 | 9 | |
| 7, better than 27% at Level 2 | 2, better than 46% at Level 2 | 3 | |
| 50, better than 55% at Level 3 | 14, better than 99% at Level 3 | 12 | |
| 70, better than 73% at Level 2 | 0, better than 1% at Level 2 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.