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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_xpow13 | ||||||||
| 21 | 10 | 6 | +11 | 112, better than 99% at Level 10 | 1.65, better than 99% at Level 10 | |||
| 18 | 12 | 4 | +6 | 78, better than 27% at Level 10 | 1.37, better than 96% at Level 10 | |||
| 16 | 14 | 4 | +2 | 93, better than 91% at Level 10 | 1.10, better than 72% at Level 10 | |||
| 11 | 15 | 6 | -4 | 73, better than 12% at Level 10 | 0.81, better than 1% at Level 10 | |||
| 13 | 16 | 7 | -3 | 78, better than 26% at Level 10 | 0.76, better than 1% at Level 10 | |||
| team_r1n4ch6 | ||||||||
| 21 | 16 | 4 | +5 | 111, better than 99% at Level 10 | 1.51, better than 99% at Level 10 | |||
| 16 | 16 | 3 | 0 | 91, better than 90% at Level 10 | 1.08, better than 62% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_xpow13 | |||
| 176, better than 92% at Level 10 | 5, better than 39% at Level 10 | 12 | |
| 0, better than 1% at Level 10 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 16 |
| 2 |
| -6 |
| 68, better than 4% at Level 10 |
| 0.72, better than 1% at Level 10 |
| 12 | 17 | 4 | -5 | 67, better than 3% at Level 10 | 0.71, better than 1% at Level 10 |
| 7 | 14 | 3 | -7 | 51, better than 1% at Level 10 | 0.58, better than 1% at Level 10 |
| 2 |
| 89, better than 47% at Level 10 | 1, better than 12% at Level 10 | 3 |
| 165, better than 89% at Level 10 | 6, better than 48% at Level 10 | 7 |
| 1, better than 5% at Level 10 | 7, better than 57% at Level 10 | 14 |
| team_r1n4ch6 | |||
|---|---|---|---|
| 195, better than 95% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 95, better than 51% at Level 10 | 1, better than 12% at Level 10 | 7 | |
| 33, better than 15% at Level 10 | 4, better than 31% at Level 10 | 5 | |
| 2, better than 6% at Level 10 | 4, better than 31% at Level 10 | 6 | |
| 16, better than 9% at Level 10 | 0, better than 1% at Level 10 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.