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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_JotyBe19 | ||||||||
| 38 | 25 | 7 | +13 | 103, better than 96% at Level 9 | 1.45, better than 96% at Level 9 | |||
| 35 | 32 | 11 | +3 | 101, better than 96% at Level 9 | 1.13, better than 80% at Level 9 | |||
| 24 | 29 | 4 | -5 | 59, better than 1% at Level 10 | 0.84, better than 1% at Level 10 | |||
| sh0r3keeperLevel 9Steam profile of sh0r3keeper (opens in a new tab) | 23 | 36 | 7 | -13 | 64, better than 1% at Level 9 | 0.71, better than 1% at Level 9 | ||
| 15 | 34 | 6 | -19 | 49, better than 1% at Level 8 | 0.50, better than 1% at Level 8 | |||
| team_strafecs-22 | ||||||||
| 42 | 28 | 6 | +14 | 101 | 1.40 | |||
| 37 | 25 | 16 | +12 | 107, better than 99% at Level 10 | 1.31, better than 95% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_JotyBe19 | |||
| 226, better than 62% at Level 9 | 31, better than 97% at Level 9 | 30 | |
| 644, better than 99% at Level 9 | 30, better than 96% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 35 |
| 28 |
| 11 |
| +7 |
| 88 |
| 1.14 |
| 20 | 27 | 18 | -7 | 64 | 0.76 |
| 20 | 29 | 10 | -9 | 58 | 0.73 |
| 26 |
| 122, better than 26% at Level 10 | 16, better than 61% at Level 10 | 24 |
| sh0r3keeperLevel 9Steam profile of sh0r3keeper (opens in a new tab) | 292, better than 79% at Level 9 | 6, better than 25% at Level 9 | 13 |
|---|
| 477, better than 99% at Level 8 | 19, better than 78% at Level 8 | 18 |
| team_strafecs-22 | |||
|---|---|---|---|
| 357 | 2 | 13 | |
| 872, better than 99% at Level 10 | 21, better than 79% at Level 10 | 22 | |
| 200 | 8 | 11 | |
| 706 | 14 | 18 | |
| 334 | 12 | 17 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.