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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_sh7x13 | ||||||||
| 29 | 11 | 6 | +18 | 153, better than 99% at Level 10 | 2.37, better than 99% at Level 10 | |||
| 16 | 11 | 7 | +5 | 98, better than 96% at Level 10 | 1.32, better than 96% at Level 10 | |||
| 14 | 11 | 1 | +3 | 78 | 1.10 | |||
| 7 | 10 | 3 | -3 | 40, better than 1% at Level 9 | 0.69, better than 1% at Level 9 | |||
| 9 | 13 | 6 | -4 | 68, better than 2% at Level 10 | 0.68, better than 1% at Level 10 | |||
| team_Dikey11115 | ||||||||
| 16 | 14 | 1 | +2 | 94, better than 91% at Level 9 | 1.18, better than 86% at Level 9 | |||
| MayRiqqqLevel 10Steam profile of MayRiqqq (opens in a new tab) | 13 | 14 | 3 | -1 | 68, better than 2% at Level 10 | 0.88, better than 7% at Level 10 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_sh7x13 | |||
| 31, better than 15% at Level 10 | 0, better than 1% at Level 10 | 2 | |
| 60, better than 30% at Level 10 | 2, better than 18% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 15 |
| 0 |
| -4 |
| 62, better than 1% at Level 10 |
| 0.74, better than 1% at Level 10 |
| 8 | 16 | 5 | -8 | 66, better than 3% at Level 9 | 0.59, better than 1% at Level 9 |
| 8 | 16 | 4 | -8 | 53, better than 1% at Level 8 | 0.53, better than 1% at Level 8 |
| 2 |
| 3 | 6 | 10 |
| 105, better than 66% at Level 9 | 4, better than 36% at Level 9 | 9 |
| 51, better than 25% at Level 10 | 3, better than 24% at Level 10 | 5 |
| team_Dikey11115 | |||
|---|---|---|---|
| 141, better than 85% at Level 9 | 2, better than 20% at Level 9 | 1 | |
| MayRiqqqLevel 10Steam profile of MayRiqqq (opens in a new tab) | 24, better than 12% at Level 10 | 2, better than 18% at Level 10 | 7 |
| 5, better than 6% at Level 10 | 3, better than 24% at Level 10 | 3 | |
| 20, better than 13% at Level 9 | 3, better than 27% at Level 9 | 3 | |
| 4, better than 9% at Level 8 | 3, better than 31% at Level 8 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.