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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Waterhoney0313 | ||||||||
| 23 | 10 | 7 | +13 | 116, better than 99% at Level 7 | 1.86, better than 99% at Level 7 | |||
| 15 | 13 | 7 | +2 | 70, better than 23% at Level 4 | 1.14, better than 91% at Level 4 | |||
| 12 | 9 | 4 | +3 | 74, better than 19% at Level 7 | 1.07, better than 60% at Level 7 | |||
| 14 | 10 | 9 | +4 | 74, better than 41% at Level 4 | 1.02, better than 73% at Level 4 | |||
| 10 | 12 | 4 | -2 | 52, better than 1% at Level 6 | 0.86, better than 12% at Level 6 | |||
| team_Warlck7 | ||||||||
| 16 | 13 | 3 | +3 | 80, better than 62% at Level 5 | 1.19, better than 95% at Level 5 | |||
| 14 | 17 | 3 | -3 | 86, better than 82% at Level 5 | 0.94, better than 37% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Waterhoney0313 | |||
| 90, better than 57% at Level 7 | 13, better than 93% at Level 7 | 17 | |
| 42, better than 44% at Level 4 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 14 |
| 1 |
| -3 |
| 63, better than 2% at Level 8 |
| 0.76, better than 1% at Level 8 |
| 9 | 13 | 0 | -4 | 53, better than 1% at Level 4 | 0.69, better than 1% at Level 4 |
| 4 | 17 | 5 | -13 | 34, better than 1% at Level 6 | 0.32, better than 1% at Level 6 |
| 2 |
| 147, better than 87% at Level 7 | 8, better than 69% at Level 7 | 18 |
| 37, better than 40% at Level 4 | 21, better than 99% at Level 4 | 18 |
| 170, better than 95% at Level 6 | 11, better than 89% at Level 6 | 8 |
| team_Warlck7 | |||
|---|---|---|---|
| 59, better than 46% at Level 5 | 12, better than 93% at Level 5 | 11 | |
| 48, better than 39% at Level 5 | 3, better than 36% at Level 5 | 2 | |
| 53, better than 29% at Level 8 | 6, better than 49% at Level 8 | 10 | |
| 122, better than 88% at Level 4 | 4, better than 52% at Level 4 | 6 | |
| 7, better than 13% at Level 6 | 15, better than 97% at Level 6 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.