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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_c2ptcha13 | ||||||||
| 16 | 12 | 4 | +4 | 93, better than 91% at Level 10 | 1.18, better than 84% at Level 10 | |||
| 18 | 15 | 5 | +3 | 101, better than 97% at Level 9 | 1.14, better than 79% at Level 9 | |||
| 14 | 15 | 2 | -1 | 72, better than 13% at Level 8 | 0.96, better than 33% at Level 8 | |||
| 12 | 13 | 2 | -1 | 66, better than 3% at Level 9 | 0.84, better than 6% at Level 9 | |||
| 10 | 18 | 1 | -8 | 60, better than 1% at Level 8 | 0.60, better than 1% at Level 8 | |||
| team_-perfomaNte-8 | ||||||||
| 18 | 13 | 2 | +5 | 88, better than 84% at Level 7 | 1.17, better than 90% at Level 7 | |||
| 16 | 13 | 6 | +3 | 98, better than 96% at Level 10 | 1.06, better than 52% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_c2ptcha13 | |||
| 41, better than 17% at Level 10 | 5, better than 35% at Level 10 | 10 | |
| 108, better than 57% at Level 9 | 15, better than 96% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 17 |
| 4 |
| +1 |
| 106, better than 99% at Level 10 |
| 0.95, better than 20% at Level 10 |
| 10 | 12 | 1 | -2 | 40, better than 1% at Level 8 | 0.80, better than 2% at Level 8 |
| 10 | 15 | 3 | -5 | 48, better than 1% at Level 9 | 0.63, better than 1% at Level 9 |
| 15 |
| 10, better than 11% at Level 8 | 3, better than 27% at Level 8 | 4 |
| 23, better than 13% at Level 9 | 6, better than 47% at Level 9 | 15 |
| 31, better than 19% at Level 8 | 5, better than 42% at Level 8 | 13 |
| team_-perfomaNte-8 | |||
|---|---|---|---|
| 135, better than 79% at Level 7 | 5, better than 46% at Level 7 | 10 | |
| 60, better than 25% at Level 10 | 16, better than 96% at Level 10 | 18 | |
| 93, better than 44% at Level 10 | 3, better than 21% at Level 10 | 14 | |
| 4, better than 9% at Level 8 | 9, better than 73% at Level 8 | 10 | |
| 85, better than 43% at Level 9 | 5, better than 39% at Level 9 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.