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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_wiqrin13 | ||||||||
| 22 | 13 | 6 | +9 | 94, better than 92% at Level 10 | 1.49, better than 99% at Level 10 | |||
| 20 | 13 | 3 | +7 | 88, better than 81% at Level 8 | 1.28, better than 96% at Level 8 | |||
| 17 | 16 | 5 | +1 | 74, better than 19% at Level 8 | 1.00, better than 41% at Level 8 | |||
| 14 | 17 | 6 | -3 | 79, better than 53% at Level 5 | 0.90, better than 24% at Level 5 | |||
| 12 | 20 | 10 | -8 | 86, better than 76% at Level 8 | 0.66, better than 1% at Level 8 | |||
| team_Medvedddd9 | ||||||||
| 21 | 16 | 6 | +5 | 99, better than 95% at Level 10 | 1.23, better than 91% at Level 10 | |||
| 18 | 16 | 5 | +2 | 93, better than 92% at Level 7 | 1.06, better than 59% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_wiqrin13 | |||
| 72, better than 30% at Level 10 | 9, better than 64% at Level 10 | 10 | |
| 88, better than 47% at Level 8 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 17 |
| 8 |
| -1 |
| 75, better than 31% at Level 5 |
| 0.90, better than 23% at Level 5 |
| 14 | 20 | 6 | -6 | 79, better than 42% at Level 8 | 0.71, better than 1% at Level 8 |
| 9 | 18 | 4 | -9 | 51, better than 1% at Level 7 | 0.60, better than 1% at Level 7 |
| 1 |
| 129, better than 70% at Level 8 | 21, better than 99% at Level 8 | 28 |
| 54, better than 41% at Level 5 | 9, better than 80% at Level 5 | 14 |
| 28, better than 17% at Level 8 | 8, better than 64% at Level 8 | 10 |
| team_Medvedddd9 | |||
|---|---|---|---|
| 24, better than 11% at Level 10 | 12, better than 83% at Level 10 | 13 | |
| 104, better than 61% at Level 7 | 0, better than 1% at Level 7 | 0 | |
| 212, better than 97% at Level 5 | 10, better than 85% at Level 5 | 9 | |
| 120, better than 65% at Level 8 | 5, better than 40% at Level 8 | 6 | |
| 0, better than 1% at Level 7 | 12, better than 89% at Level 7 | 22 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.