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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__NoMercy8885 | ||||||||
| 14 | 17 | 2 | -3 | 76, better than 26% at Level 9 | 0.92, better than 15% at Level 9 | |||
| 11 | 16 | 2 | -5 | 59, better than 1% at Level 10 | 0.83, better than 1% at Level 10 | |||
| 12 | 17 | 2 | -5 | 90, better than 85% at Level 10 | 0.76, better than 1% at Level 10 | |||
| 9 | 16 | 1 | -7 | 55, better than 1% at Level 7 | 0.54, better than 1% at Level 7 | |||
| 7 | 17 | 8 | -10 | 73, better than 14% at Level 8 | 0.47, better than 1% at Level 8 | |||
| team_s3jrr13 | ||||||||
| 19 | 11 | 2 | +8 | 99, better than 95% at Level 10 | 1.68, better than 99% at Level 10 | |||
| 18 | 13 | 1 | +5 | 91, better than 90% at Level 10 | 1.45, better than 98% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__NoMercy8885 | |||
| 258, better than 99% at Level 9 | 6, better than 55% at Level 9 | 12 | |
| 68, better than 36% at Level 10 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 10 |
| 8 |
| +8 |
| 102, better than 97% at Level 10 |
| 1.42, better than 97% at Level 10 |
| 14 | 10 | 10 | +4 | 98, better than 94% at Level 10 | 1.24, better than 92% at Level 10 |
| 13 | 9 | 5 | +4 | 81, better than 49% at Level 6 | 1.08, better than 72% at Level 6 |
| 1 |
| 0, better than 1% at Level 10 | 0, better than 1% at Level 10 | 0 |
| 149, better than 92% at Level 7 | 2, better than 26% at Level 7 | 5 |
| 50, better than 32% at Level 8 | 1, better than 16% at Level 8 | 2 |
| team_s3jrr13 | |||
|---|---|---|---|
| 0, better than 1% at Level 10 | 5, better than 41% at Level 10 | 3 | |
| 10, better than 8% at Level 10 | 2, better than 18% at Level 10 | 7 | |
| 2, better than 6% at Level 10 | 6, better than 51% at Level 10 | 8 | |
| 64, better than 33% at Level 10 | 7, better than 60% at Level 10 | 13 | |
| 16, better than 20% at Level 6 | 2, better than 29% at Level 6 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.