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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_MACTEP-CEKCA19 | ||||||||
| 31 | 25 | 8 | +6 | 93, better than 91% at Level 10 | 1.32, better than 95% at Level 10 | |||
| 22 | 21 | 6 | +1 | 74, better than 15% at Level 10 | 1.06, better than 55% at Level 10 | |||
| 27 | 26 | 7 | +1 | 75, better than 18% at Level 10 | 0.99, better than 31% at Level 10 | |||
| 25 | 27 | 9 | -2 | 93, better than 91% at Level 10 | 0.92, better than 10% at Level 10 | |||
| 16 | 26 | 9 | -10 | 53, better than 1% at Level 9 | 0.71, better than 1% at Level 9 | |||
| team_squp2k15 | ||||||||
| 34 | 25 | 8 | +9 | 105, better than 99% at Level 10 | 1.27, better than 93% at Level 10 | |||
| 28 | 25 | 9 | +3 | 90, better than 86% at Level 10 | 1.11, better than 73% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_MACTEP-CEKCA19 | |||
| 196, better than 59% at Level 10 | 3, better than 15% at Level 10 | 3 | |
| 74, better than 18% at Level 10 | 13 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 25 |
| 25 |
| 6 |
| 0 |
| 78, better than 29% at Level 10 |
| 1.00, better than 34% at Level 10 |
| 20 | 22 | 6 | -2 | 70, better than 5% at Level 10 | 0.88, better than 4% at Level 10 |
| 18 | 24 | 9 | -6 | 61, better than 1% at Level 10 | 0.87, better than 3% at Level 10 |
| 9 |
| 240, better than 74% at Level 10 | 9, better than 37% at Level 10 | 18 |
| 152, better than 43% at Level 10 | 18, better than 77% at Level 10 | 15 |
| 294, better than 90% at Level 9 | 20, better than 86% at Level 9 | 21 |
| team_squp2k15 | |||
|---|---|---|---|
| 71, better than 17% at Level 10 | 18, better than 77% at Level 10 | 21 | |
| 260, better than 80% at Level 10 | 10, better than 42% at Level 10 | 11 | |
| 88, better than 21% at Level 10 | 5, better than 21% at Level 10 | 4 | |
| 151, better than 42% at Level 10 | 18, better than 77% at Level 10 | 19 | |
| 70, better than 17% at Level 10 | 9, better than 37% at Level 10 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.