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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Ren081913 | ||||||||
| 28 | 18 | 5 | +10 | 96, better than 97% at Level 3 | 1.59, better than 99% at Level 3 | |||
| 18 | 13 | 7 | +5 | 88 | 1.15 | |||
| 20 | 19 | 5 | +1 | 79 | 1.01 | |||
| catchzzz–Steam profile of catchzzz (opens in a new tab) | 15 | 19 | 6 | -4 | 80 | 0.81 | ||
| plumbous–Steam profile of plumbous (opens in a new tab) | 16 | 21 | 8 | -5 | 81 | 0.73 | ||
| team_Hwng2711 | ||||||||
| 22 | 19 | 4 | +3 | 86 | 1.15 | |||
| mOndoCS2Level 3Steam profile of mOndoCS2 (opens in a new tab) | 18 | 21 | 8 | -3 | 89, better than 94% at Level 3 | 0.95, better than 68% at Level 3 | ||
| ssombom–Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Ren081913 | |||
| 2, better than 21% at Level 3 | 0, better than 1% at Level 3 | 4 | |
| 98 | 7 | 6 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 19 |
| 7 |
| -3 |
| 75 |
| 0.87 |
| 18 | 20 | 6 | -2 | 71, better than 58% at Level 2 | 0.86, better than 52% at Level 2 |
| vuhlongLevel 4Steam profile of vuhlong (opens in a new tab) | 16 | 18 | 6 | -2 | 78, better than 56% at Level 4 | 0.83, better than 15% at Level 4 |
|---|
| 40 |
| 3 |
| 7 |
| catchzzz–Steam profile of catchzzz (opens in a new tab) | 232 | 0 | 3 |
|---|
| plumbous–Steam profile of plumbous (opens in a new tab) | 46 | 6 | 8 |
|---|
| team_Hwng2711 | |||
|---|---|---|---|
| 1 | 0 | 0 | |
| mOndoCS2Level 3Steam profile of mOndoCS2 (opens in a new tab) | 175, better than 93% at Level 3 | 4, better than 56% at Level 3 | 11 |
| ssombom–Steam profile of ssombom (opens in a new tab) | 0 | 0 | 2 |
| 4, better than 24% at Level 2 | 2, better than 40% at Level 2 | 7 | |
| vuhlongLevel 4Steam profile of vuhlong (opens in a new tab) | 0, better than 1% at Level 4 | 6, better than 62% at Level 4 | 13 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.