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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_MvRiK13 | ||||||||
| 19 | 15 | 9 | +4 | 86, better than 69% at Level 10 | 1.33, better than 96% at Level 10 | |||
| 20 | 15 | 10 | +5 | 116, better than 99% at Level 10 | 1.19, better than 84% at Level 10 | |||
| 16 | 15 | 2 | +1 | 64, better than 2% at Level 9 | 1.14, better than 79% at Level 9 | |||
| 14 | 16 | 4 | -2 | 61, better than 1% at Level 10 | 0.98, better than 28% at Level 10 | |||
| 17 | 18 | 9 | -1 | 76, better than 30% at Level 8 | 0.95, better than 31% at Level 8 | |||
| team_turboTanga10 | ||||||||
| 25 | 17 | 6 | +8 | 98, better than 96% at Level 10 | 1.45, better than 98% at Level 10 | |||
| 17 | 17 | 6 | 0 | 80, better than 52% at Level 9 | 0.96, better than 28% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_MvRiK13 | |||
| 45, better than 17% at Level 10 | 19, better than 98% at Level 10 | 26 | |
| 614, better than 99% at Level 10 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 18 |
| 5 |
| -5 |
| 65, better than 1% at Level 10 |
| 0.78, better than 1% at Level 10 |
| 12 | 16 | 6 | -4 | 61, better than 1% at Level 10 | 0.71, better than 1% at Level 10 |
| 11 | 18 | 8 | -7 | 59, better than 1% at Level 10 | 0.68, better than 1% at Level 10 |
| 7 |
| 242, better than 96% at Level 9 | 1, better than 13% at Level 9 | 3 |
| 17, better than 9% at Level 10 | 1, better than 11% at Level 10 | 4 |
| 271, better than 99% at Level 8 | 10, better than 74% at Level 8 | 16 |
| team_turboTanga10 | |||
|---|---|---|---|
| 153, better than 71% at Level 10 | 16, better than 94% at Level 10 | 18 | |
| 156, better than 76% at Level 9 | 8, better than 57% at Level 9 | 17 | |
| 57, better than 22% at Level 10 | 4, better than 25% at Level 10 | 7 | |
| 113, better than 50% at Level 10 | 2, better than 15% at Level 10 | 7 | |
| 331, better than 99% at Level 10 | 16, better than 94% at Level 10 | 18 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.