Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Eclipsx_exe13 | ||||||||
| 26 | 13 | 8 | +13 | 134, better than 99% at Level 6 | 1.71, better than 99% at Level 6 | |||
| 16 | 12 | 4 | +4 | 70, better than 12% at Level 5 | 1.21, better than 96% at Level 5 | |||
| 15 | 11 | 3 | +4 | 71, better than 15% at Level 5 | 1.21, better than 96% at Level 5 | |||
| 15 | 14 | 5 | +1 | 77, better than 42% at Level 5 | 1.06, better than 77% at Level 5 | |||
| 15 | 17 | 9 | -2 | 87, better than 88% at Level 4 | 0.89, better than 28% at Level 4 | |||
| team__ATLANT_8 | ||||||||
| 19 | 15 | 8 | +4 | 111, better than 99% at Level 4 | 1.16, better than 91% at Level 4 | |||
| 19 | 17 | 6 | +2 | 103, better than 99% at Level 5 | 1.13, better than 91% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Eclipsx_exe13 | |||
| 367, better than 99% at Level 6 | 5, better than 47% at Level 6 | 8 | |
| 65, better than 48% at Level 5 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 19 |
| 3 |
| -7 |
| 64, better than 4% at Level 5 |
| 0.64, better than 1% at Level 5 |
| 10 | 19 | 3 | -9 | 58, better than 2% at Level 5 | 0.53, better than 1% at Level 5 |
| 7 | 17 | 3 | -10 | 37, better than 1% at Level 5 | 0.49, better than 1% at Level 5 |
| 5 |
| 96, better than 66% at Level 5 | 8, better than 72% at Level 5 | 15 |
| 88, better than 62% at Level 5 | 1, better than 23% at Level 5 | 5 |
| 131, better than 88% at Level 4 | 12, better than 93% at Level 4 | 8 |
| team__ATLANT_8 | |||
|---|---|---|---|
| 48, better than 46% at Level 4 | 2, better than 35% at Level 4 | 4 | |
| 129, better than 82% at Level 5 | 5, better than 51% at Level 5 | 7 | |
| 118, better than 78% at Level 5 | 4, better than 43% at Level 5 | 4 | |
| 25, better than 25% at Level 5 | 1, better than 23% at Level 5 | 8 | |
| 32, better than 29% at Level 5 | 1, better than 23% at Level 5 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.