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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Itosh1-R1n13 | ||||||||
| 23 | 13 | 3 | +10 | 91, better than 86% at Level 10 | 1.42, better than 98% at Level 10 | |||
| 19 | 17 | 4 | +2 | 92, better than 89% at Level 10 | 1.08, better than 59% at Level 10 | |||
| 18 | 18 | 2 | 0 | 83, better than 61% at Level 10 | 0.98, better than 28% at Level 10 | |||
| 16 | 18 | 4 | -2 | 74, better than 18% at Level 10 | 0.91, better than 10% at Level 10 | |||
| 2 | 4 | 3 | -2 | 17, better than 1% at Level 10 | 0.75, better than 1% at Level 10 | |||
| team_DanteXNX10 | ||||||||
| 20 | 15 | 9 | +5 | 101, better than 97% at Level 10 | 1.41, better than 98% at Level 10 | |||
| 18 | 18 | 6 | 0 | 81, better than 45% at Level 10 | 1.06, better than 52% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Itosh1-R1n13 | |||
| 92, better than 38% at Level 10 | 10, better than 68% at Level 10 | 19 | |
| 0, better than 1% at Level 10 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 17 |
| 2 |
| 0 |
| 55, better than 1% at Level 10 |
| 0.96, better than 20% at Level 10 |
| 13 | 16 | 6 | -3 | 72, better than 10% at Level 10 | 0.85, better than 4% at Level 10 |
| 15 | 21 | 5 | -6 | 74, better than 18% at Level 10 | 0.74, better than 1% at Level 10 |
| 5 |
| 62, better than 24% at Level 10 | 9, better than 61% at Level 10 | 11 |
| 103, better than 44% at Level 10 | 2, better than 15% at Level 10 | 9 |
| 11, better than 7% at Level 10 | 2, better than 15% at Level 10 | 1 |
| team_DanteXNX10 | |||
|---|---|---|---|
| 136, better than 62% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 234, better than 95% at Level 10 | 8, better than 53% at Level 10 | 6 | |
| 68, better than 26% at Level 10 | 4, better than 25% at Level 10 | 8 | |
| 132, better than 60% at Level 10 | 9, better than 61% at Level 10 | 12 | |
| 94, better than 39% at Level 10 | 1, better than 11% at Level 10 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.