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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_focusnot4 | ||||||||
| 12 | 12 | 2 | 0 | 73, better than 15% at Level 7 | 1.00, better than 39% at Level 7 | |||
| 13 | 15 | 4 | -2 | 98, better than 96% at Level 8 | 0.94, better than 21% at Level 8 | |||
| 10 | 14 | 3 | -4 | 59, better than 1% at Level 9 | 0.74, better than 1% at Level 9 | |||
| 6 | 14 | 1 | -8 | 44, better than 1% at Level 4 | 0.51, better than 1% at Level 4 | |||
| 7 | 15 | 1 | -8 | 58, better than 1% at Level 8 | 0.47, better than 1% at Level 8 | |||
| team_KHITFM13 | ||||||||
| 18 | 10 | 4 | +8 | 105, better than 98% at Level 10 | 1.56, better than 99% at Level 10 | |||
| 19 | 10 | 4 | +9 | 114, better than 99% at Level 5 | 1.48, better than 99% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_focusnot4 | |||
| 19, better than 18% at Level 7 | 11, better than 93% at Level 7 | 10 | |
| 0, better than 1% at Level 8 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 9 |
| 7 |
| +6 |
| 109, better than 99% at Level 8 |
| 1.40, better than 98% at Level 8 |
| 14 | 9 | 1 | +5 | 68, better than 4% at Level 8 | 1.31, better than 96% at Level 8 |
| 2 | 10 | 4 | -8 | 31, better than 1% at Level 5 | 0.44, better than 1% at Level 5 |
| 4 |
| 119, better than 77% at Level 9 | 0, better than 1% at Level 9 | 2 |
| 89, better than 80% at Level 4 | 1, better than 31% at Level 4 | 3 |
| 27, better than 19% at Level 8 | 9, better than 82% at Level 8 | 7 |
| team_KHITFM13 | |||
|---|---|---|---|
| 77, better than 43% at Level 10 | 0, better than 1% at Level 10 | 2 | |
| 29, better than 31% at Level 5 | 3, better than 42% at Level 5 | 7 | |
| 200, better than 99% at Level 8 | 5, better than 49% at Level 8 | 8 | |
| 102, better than 70% at Level 8 | 6, better than 59% at Level 8 | 8 | |
| 93, better than 76% at Level 5 | 11, better than 95% at Level 5 | 14 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.