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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_mmukha13 | ||||||||
| 23 | 6 | 4 | +17 | 135, better than 99% at Level 5 | 2.29, better than 99% at Level 5 | |||
| 14 | 6 | 6 | +8 | 85, better than 84% at Level 4 | 1.53, better than 99% at Level 4 | |||
| 16 | 9 | 3 | +7 | 106, better than 99% at Level 6 | 1.48, better than 99% at Level 6 | |||
| 12 | 10 | 4 | +2 | 75, better than 51% at Level 3 | 1.08, better than 90% at Level 3 | |||
| 8 | 10 | 6 | -2 | 69, better than 8% at Level 6 | 0.83, better than 7% at Level 6 | |||
| team_sh1ba_3 | ||||||||
| 11 | 14 | 1 | -3 | 74, better than 24% at Level 5 | 0.82, better than 8% at Level 5 | |||
| 11 | 15 | 2 | -4 | 71, better than 31% at Level 4 | 0.70, better than 2% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_mmukha13 | |||
| 27, better than 31% at Level 5 | 3, better than 45% at Level 5 | 10 | |
| 11, better than 27% at Level 4 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 14 |
| 2 |
| -5 |
| 73, better than 19% at Level 5 |
| 0.61, better than 1% at Level 5 |
| 7 | 14 | 0 | -7 | 48, better than 1% at Level 5 | 0.50, better than 1% at Level 5 |
| 2 | 16 | 4 | -14 | 60, better than 3% at Level 5 | 0.10, better than 1% at Level 5 |
| 8 |
| 20, better than 23% at Level 6 | 6, better than 72% at Level 6 | 8 |
| 0, better than 1% at Level 3 | 1, better than 38% at Level 3 | 2 |
| 22, better than 24% at Level 6 | 10, better than 95% at Level 6 | 13 |
| team_sh1ba_3 | |||
|---|---|---|---|
| 11, better than 21% at Level 5 | 5, better than 66% at Level 5 | 4 | |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 0 | |
| 24, better than 29% at Level 5 | 0, better than 1% at Level 5 | 0 | |
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 0 | |
| 1, better than 16% at Level 5 | 9, better than 93% at Level 5 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.