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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_9BANANCHIK613 | ||||||||
| 27 | 21 | 7 | +6 | 94, better than 92% at Level 10 | 1.24, better than 92% at Level 10 | |||
| 19 | 20 | 6 | -1 | 76, better than 31% at Level 9 | 0.92, better than 15% at Level 9 | |||
| 22 | 25 | 7 | -3 | 91, better than 90% at Level 9 | 0.89, better than 9% at Level 9 | |||
| 18 | 26 | 7 | -8 | 79, better than 43% at Level 9 | 0.70, better than 1% at Level 9 | |||
| 14 | 24 | 6 | -10 | 44, better than 1% at Level 7 | 0.64, better than 1% at Level 7 | |||
| team_0ldHero16 | ||||||||
| 35 | 21 | 9 | +14 | 130, better than 99% at Level 9 | 1.77, better than 98% at Level 9 | |||
| 31 | 19 | 5 | +12 | 93, better than 93% at Level 9 | 1.68, better than 98% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_9BANANCHIK613 | |||
| 75, better than 23% at Level 10 | 4, better than 21% at Level 10 | 4 | |
| 218, better than 83% at Level 9 | 12 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 17 |
| 5 |
| -1 |
| 64, better than 1% at Level 10 |
| 0.92, better than 10% at Level 10 |
| 18 | 21 | 4 | -3 | 56, better than 1% at Level 7 | 0.78, better than 4% at Level 7 |
| 14 | 23 | 10 | -9 | 72, better than 12% at Level 7 | 0.63, better than 1% at Level 7 |
| 17 |
| 61, better than 21% at Level 9 | 5, better than 28% at Level 9 | 16 |
| 166, better than 64% at Level 9 | 18, better than 91% at Level 9 | 22 |
| 25, better than 17% at Level 7 | 4, better than 30% at Level 7 | 7 |
| team_0ldHero16 | |||
|---|---|---|---|
| 20, better than 11% at Level 9 | 9, better than 51% at Level 9 | 12 | |
| 71, better than 25% at Level 9 | 9, better than 51% at Level 9 | 22 | |
| 50, better than 15% at Level 10 | 22, better than 96% at Level 10 | 20 | |
| 47, better than 23% at Level 7 | 3, better than 25% at Level 7 | 11 | |
| 145, better than 64% at Level 7 | 6, better than 41% at Level 7 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.