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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_nazd113 | ||||||||
| 25 | 16 | 7 | +9 | 116, better than 98% at Level 9 | 1.52, better than 97% at Level 9 | |||
| 21 | 18 | 6 | +3 | 100, better than 96% at Level 10 | 1.18, better than 88% at Level 10 | |||
| 15 | 16 | 9 | -1 | 87, better than 74% at Level 9 | 1.06, better than 55% at Level 9 | |||
| 13 | 15 | 6 | -2 | 64, better than 2% at Level 8 | 0.91, better than 16% at Level 8 | |||
| 12 | 19 | 7 | -7 | 58, better than 1% at Level 9 | 0.65, better than 1% at Level 9 | |||
| team_auraCARL9 | ||||||||
| 18 | 15 | 6 | +3 | 83, better than 61% at Level 9 | 1.10, better than 70% at Level 9 | |||
| 18 | 17 | 5 | +1 | 85, better than 67% at Level 9 | 1.08, better than 61% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_nazd113 | |||
| 5, better than 7% at Level 9 | 9, better than 67% at Level 9 | 10 | |
| 263, better than 98% at Level 10 | 19, better than 99% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 18 |
| 4 |
| -1 |
| 86, better than 72% at Level 10 |
| 1.06, better than 55% at Level 10 |
| 17 | 18 | 5 | -1 | 87, better than 80% at Level 8 | 0.98, better than 34% at Level 8 |
| 14 | 19 | 6 | -5 | 70, better than 6% at Level 9 | 0.83, better than 4% at Level 9 |
| 18 |
| 96, better than 47% at Level 9 | 12, better than 85% at Level 9 | 13 |
| 43, better than 23% at Level 8 | 4, better than 33% at Level 8 | 8 |
| 39, better than 18% at Level 9 | 5, better than 37% at Level 9 | 7 |
| team_auraCARL9 | |||
|---|---|---|---|
| 6, better than 7% at Level 9 | 8, better than 60% at Level 9 | 17 | |
| 4, better than 6% at Level 9 | 0, better than 1% at Level 9 | 1 | |
| 152, better than 74% at Level 10 | 4, better than 26% at Level 10 | 8 | |
| 70, better than 37% at Level 8 | 7, better than 56% at Level 8 | 19 | |
| 135, better than 69% at Level 9 | 3, better than 23% at Level 9 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.