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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_J1nw0013 | ||||||||
| 21 | 9 | 3 | +12 | 136, better than 99% at Level 9 | 2.12, better than 99% at Level 9 | |||
| 19 | 7 | 5 | +12 | 128, better than 99% at Level 7 | 2.00, better than 99% at Level 7 | |||
| 13 | 8 | 6 | +5 | 91, better than 91% at Level 6 | 1.22, better than 93% at Level 6 | |||
| 11 | 7 | 6 | +4 | 82, better than 68% at Level 5 | 1.16, better than 94% at Level 5 | |||
| 9 | 11 | 2 | -2 | 59, better than 1% at Level 7 | 0.76, better than 3% at Level 7 | |||
| team_Erko___2 | ||||||||
| 16 | 15 | 1 | +1 | 101, better than 99% at Level 6 | 1.24, better than 94% at Level 6 | |||
| 10 | 13 | 3 | -3 | 78, better than 35% at Level 8 | 0.90, better than 14% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_J1nw0013 | |||
| 122, better than 87% at Level 9 | 5, better than 55% at Level 9 | 9 | |
| 37, better than 32% at Level 7 | 0, better than 1% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 15 |
| 2 |
| -6 |
| 59, better than 1% at Level 7 |
| 0.62, better than 1% at Level 7 |
| 4 | 15 | 6 | -11 | 58, better than 2% at Level 6 | 0.26, better than 1% at Level 6 |
| 2 | 15 | 5 | -13 | 27, better than 1% at Level 8 | 0.11, better than 1% at Level 8 |
| 2 |
| 173, better than 99% at Level 6 | 7, better than 84% at Level 6 | 12 |
| 190, better than 99% at Level 5 | 5, better than 69% at Level 5 | 9 |
| 0, better than 1% at Level 7 | 6, better than 72% at Level 7 | 5 |
| team_Erko___2 | |||
|---|---|---|---|
| 2, better than 12% at Level 6 | 1, better than 23% at Level 6 | 2 | |
| 84, better than 67% at Level 8 | 9, better than 91% at Level 8 | 9 | |
| 31, better than 28% at Level 7 | 5, better than 62% at Level 7 | 3 | |
| 47, better than 45% at Level 6 | 1, better than 23% at Level 6 | 3 | |
| 183, better than 99% at Level 8 | 9, better than 91% at Level 8 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.