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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_DerpessoX13 | ||||||||
| 26 | 17 | 3 | +9 | 115, better than 99% at Level 9 | 1.48, better than 98% at Level 9 | |||
| 18 | 15 | 4 | +3 | 79 | 1.10 | |||
| 16 | 17 | 3 | -1 | 67, better than 4% at Level 9 | 0.94, better than 25% at Level 9 | |||
| 15 | 16 | 6 | -1 | 64, better than 1% at Level 8 | 0.94, better than 26% at Level 8 | |||
| 10 | 17 | 7 | -7 | 64, better than 1% at Level 7 | 0.64, better than 1% at Level 7 | |||
| team_13_EDO_1311 | ||||||||
| 30 | 18 | 9 | +12 | 139, better than 99% at Level 10 | 1.64, better than 99% at Level 10 | |||
| 14 | 16 | 3 | -2 | 58, better than 1% at Level 8 | 1.07, better than 67% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_DerpessoX13 | |||
| 144, better than 81% at Level 9 | 7, better than 58% at Level 9 | 13 | |
| 93 | 6 | 3 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| eAb_13Level 8Steam profile of eAb_13 (opens in a new tab) |
|---|
| 16 |
| 18 |
| 3 |
| -2 |
| 66, better than 1% at Level 8 |
| 0.86, better than 4% at Level 8 |
| 13 | 16 | 8 | -3 | 70, better than 8% at Level 8 | 0.85, better than 4% at Level 8 |
| 9 | 18 | 3 | -9 | 42, better than 1% at Level 5 | 0.64, better than 2% at Level 5 |
| 136, better than 77% at Level 9 |
| 3, better than 29% at Level 9 |
| 8 |
| 7, better than 13% at Level 8 | 13, better than 92% at Level 8 | 21 |
| 203, better than 97% at Level 7 | 12, better than 91% at Level 7 | 13 |
| team_13_EDO_1311 | |||
|---|---|---|---|
| 110, better than 60% at Level 10 | 29, better than 99% at Level 10 | 28 | |
| 163, better than 90% at Level 8 | 5, better than 46% at Level 8 | 7 | |
| eAb_13Level 8Steam profile of eAb_13 (opens in a new tab) | 0, better than 1% at Level 8 | 7, better than 61% at Level 8 | 14 |
| 106, better than 65% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 12, better than 23% at Level 5 | 0, better than 1% at Level 5 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.