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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-shosho22 | ||||||||
| 34 | 25 | 8 | +9 | 90, better than 87% at Level 9 | 1.33, better than 96% at Level 9 | |||
| 30 | 21 | 6 | +9 | 77, better than 29% at Level 8 | 1.23, better than 94% at Level 8 | |||
| 35 | 29 | 10 | +6 | 85, better than 68% at Level 10 | 1.17, better than 85% at Level 10 | |||
| 29 | 29 | 8 | 0 | 77, better than 31% at Level 8 | 0.95, better than 25% at Level 8 | |||
| 25 | 30 | 11 | -5 | 71, better than 13% at Level 6 | 0.83, better than 6% at Level 6 | |||
| cocuksuhavalar20 | ||||||||
| 35 | 31 | 4 | +4 | 79, better than 42% at Level 9 | 1.17, better than 86% at Level 9 | |||
| 31 | 31 | 8 | 0 | 89, better than 83% at Level 7 | 0.98, better than 33% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-shosho22 | |||
| 376, better than 92% at Level 9 | 9, better than 35% at Level 9 | 18 | |
| 244, better than 69% at Level 8 | 4, better than 21% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 26 |
| 28 |
| 8 |
| -2 |
| 58, better than 1% at Level 10 |
| 0.90, better than 6% at Level 10 |
| 22 | 32 | 5 | -10 | 66, better than 3% at Level 8 | 0.73, better than 1% at Level 8 |
| 20 | 31 | 10 | -11 | 64, better than 4% at Level 6 | 0.68, better than 1% at Level 6 |
| 7 |
| 112, better than 23% at Level 10 | 3, better than 14% at Level 10 | 13 |
| 22, better than 12% at Level 8 | 5, better than 24% at Level 8 | 7 |
| 221, better than 71% at Level 6 | 5, better than 30% at Level 6 | 12 |
| cocuksuhavalar20 | |||
|---|---|---|---|
| 84, better than 20% at Level 9 | 17, better than 67% at Level 9 | 21 | |
| 237, better than 71% at Level 7 | 17, better than 73% at Level 7 | 26 | |
| 242, better than 61% at Level 10 | 4, better than 16% at Level 10 | 18 | |
| 59, better than 18% at Level 8 | 13, better than 54% at Level 8 | 25 | |
| 213, better than 69% at Level 6 | 6, better than 34% at Level 6 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.