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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ImNotXz7 | ||||||||
| 17 | 17 | 2 | 0 | 93, better than 91% at Level 10 | 1.15, better than 80% at Level 10 | |||
| 15 | 16 | 5 | -1 | 91, better than 84% at Level 10 | 0.96, better than 23% at Level 10 | |||
| 15 | 17 | 2 | -2 | 68, better than 4% at Level 8 | 0.89, better than 13% at Level 8 | |||
| 13 | 17 | 4 | -4 | 65, better than 1% at Level 10 | 0.87, better than 5% at Level 10 | |||
| 6 | 17 | 5 | -11 | 54, better than 1% at Level 10 | 0.40, better than 1% at Level 10 | |||
| team_Pashaaaa-13 | ||||||||
| 30 | 12 | 5 | +18 | 148, better than 99% at Level 9 | 2.45, better than 99% at Level 9 | |||
| 20 | 14 | 2 | +6 | 92, better than 86% at Level 10 | 1.40, better than 97% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ImNotXz7 | |||
| 118, better than 62% at Level 10 | 5, better than 37% at Level 10 | 11 | |
| 92, better than 46% at Level 10 | 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 11 |
| 12 |
| 0 |
| 66, better than 3% at Level 9 |
| 0.86, better than 7% at Level 9 |
| 14 | 16 | 6 | -2 | 91, better than 86% at Level 9 | 0.84, better than 5% at Level 9 |
| 10 | 15 | 4 | -5 | 58, better than 1% at Level 9 | 0.68, better than 1% at Level 9 |
| 8 |
| 54, better than 31% at Level 8 | 0, better than 1% at Level 8 | 8 |
| 41, better than 18% at Level 10 | 8, better than 62% at Level 10 | 9 |
| 6, better than 7% at Level 10 | 3, better than 22% at Level 10 | 13 |
| team_Pashaaaa-13 | |||
|---|---|---|---|
| 81, better than 43% at Level 9 | 1, better than 14% at Level 9 | 4 | |
| 81, better than 39% at Level 10 | 16, better than 97% at Level 10 | 11 | |
| 106, better than 59% at Level 9 | 27, better than 99% at Level 9 | 20 | |
| 142, better than 79% at Level 9 | 5, better than 40% at Level 9 | 12 | |
| 134, better than 75% at Level 9 | 6, better than 49% at Level 9 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.