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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_m9reira13 | ||||||||
| 18 | 11 | 5 | +7 | 111 | 1.60 | |||
| 17 | 9 | 6 | +8 | 102 | 1.58 | |||
| mqaraaaaLevel 6Steam profile of mqaraaaa (opens in a new tab) | 15 | 10 | 1 | +5 | 89, better than 85% at Level 6 | 1.29, better than 96% at Level 6 | ||
| 13 | 9 | 2 | +4 | 69 | 1.27 | |||
| 15 | 10 | 5 | +5 | 88, better than 82% at Level 6 | 1.25, better than 95% at Level 6 | |||
| team_PapaBin5 | ||||||||
| 12 | 14 | 4 | -2 | 69, better than 16% at Level 4 | 0.90, better than 31% at Level 4 | |||
| 12 | 16 | 4 | -4 | 85, better than 72% at Level 7 | 0.81, better than 2% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_m9reira13 | |||
| 122 | 5 | 9 | |
| 33 | 2 | 4 | |
| mqaraaaaLevel 6Steam profile of mqaraaaa (opens in a new tab) | 281 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 8 |
| 16 |
| 1 |
| -8 |
| 43 |
| 0.53 |
| 7 | 15 | 8 | -8 | 57 | 0.49 |
| 9 | 18 | 4 | -9 | 66, better than 4% at Level 6 | 0.45, better than 1% at Level 6 |
| 7, better than 74% at Level 6 |
| 6 |
| 125 | 0 | 1 |
| 55, better than 44% at Level 6 | 3, better than 38% at Level 6 | 6 |
| team_PapaBin5 | |||
|---|---|---|---|
| 104, better than 85% at Level 4 | 9, better than 92% at Level 4 | 11 | |
| 313, better than 99% at Level 7 | 16, better than 99% at Level 7 | 9 | |
| 0 | 3 | 8 | |
| 82 | 14 | 14 | |
| 13, better than 18% at Level 6 | 4, better than 47% at Level 6 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.