Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Hudaverdii14 | ||||||||
| 25 | 21 | 8 | +4 | 103, better than 99% at Level 4 | 1.25, better than 94% at Level 4 | |||
| 27 | 20 | 3 | +7 | 79 | 1.22 | |||
| 18 | 22 | 8 | -4 | 75, better than 48% at Level 3 | 0.78, better than 16% at Level 3 | |||
| 20 | 26 | 7 | -6 | 86, better than 96% at Level 2 | 0.76, better than 29% at Level 2 | |||
| 13 | 23 | 1 | -10 | 43, better than 4% at Level 1 | 0.59, better than 10% at Level 1 | |||
| team_Wasaco716 | ||||||||
| 33 | 24 | 5 | +9 | 109, better than 99% at Level 3 | 1.41, better than 98% at Level 3 | |||
| 27 | 13 | 2 | +14 | 83, better than 87% at Level 3 | 1.41, better than 98% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Hudaverdii14 | |||
| 66, better than 45% at Level 4 | 6, better than 54% at Level 4 | 11 | |
| 18 | 6 | 6 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 23 |
| 21 |
| 5 |
| +2 |
| 86, better than 92% at Level 3 |
| 1.04, better than 87% at Level 3 |
| 16 | 21 | 13 | -5 | 79, better than 53% at Level 5 | 0.77, better than 4% at Level 5 |
| 12 | 24 | 1 | -12 | 47, better than 2% at Level 2 | 0.56, better than 3% at Level 2 |
| 92, better than 56% at Level 3 |
| 1, better than 34% at Level 3 |
| 8 |
| 0, better than 1% at Level 2 | 2, better than 37% at Level 2 | 4 |
| 4, better than 28% at Level 1 | 0, better than 1% at Level 1 | 3 |
| team_Wasaco716 | |||
|---|---|---|---|
| 75, better than 48% at Level 3 | 1, better than 34% at Level 3 | 5 | |
| 123, better than 68% at Level 3 | 3, better than 45% at Level 3 | 5 | |
| 54, better than 39% at Level 3 | 3, better than 45% at Level 3 | 5 | |
| 423, better than 99% at Level 5 | 15, better than 89% at Level 5 | 15 | |
| 30, better than 33% at Level 2 | 3, better than 43% at Level 2 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.