Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Zugas1 | ||||||||
| 9 | 12 | 2 | -3 | 85, better than 69% at Level 10 | 0.82, better than 1% at Level 10 | |||
| 7 | 12 | 2 | -5 | 58, better than 1% at Level 10 | 0.74, better than 1% at Level 10 | |||
| 6 | 13 | 1 | -7 | 39, better than 1% at Level 10 | 0.46, better than 1% at Level 10 | |||
| 6 | 13 | 2 | -7 | 70, better than 5% at Level 10 | 0.46, better than 1% at Level 10 | |||
| 5 | 13 | 5 | -8 | 58, better than 1% at Level 10 | 0.36, better than 1% at Level 10 | |||
| team_-dawiz13 | ||||||||
| 16 | 4 | 5 | +12 | 106, better than 99% at Level 10 | 1.95, better than 99% at Level 10 | |||
| 16 | 5 | 6 | +11 | 126, better than 99% at Level 10 | 1.89, better than 99% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Zugas1 | |||
| 87, better than 66% at Level 10 | 5, better than 55% at Level 10 | 10 | |
| 41, better than 26% at Level 10 | 10, better than 95% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 7 |
| 4 |
| +5 |
| 86, better than 71% at Level 10 |
| 1.25, better than 92% at Level 10 |
| 12 | 7 | 4 | +5 | 72, better than 9% at Level 10 | 1.21, better than 90% at Level 10 |
| 7 | 10 | 4 | -3 | 67, better than 3% at Level 10 | 0.73, better than 1% at Level 10 |
| 10 |
| 46, better than 30% at Level 10 | 3, better than 31% at Level 10 | 3 |
| 4, better than 6% at Level 10 | 5, better than 55% at Level 10 | 3 |
| 37, better than 23% at Level 10 | 3, better than 31% at Level 10 | 4 |
| team_-dawiz13 | |||
|---|---|---|---|
| 132, better than 92% at Level 10 | 0, better than 1% at Level 10 | 13 | |
| 67, better than 48% at Level 10 | 7, better than 77% at Level 10 | 21 | |
| 23, better than 15% at Level 10 | 4, better than 43% at Level 10 | 7 | |
| 3, better than 6% at Level 10 | 3, better than 31% at Level 10 | 4 | |
| 0, better than 1% at Level 10 | 1, better than 14% at Level 10 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.