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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ksnwnlk9 | ||||||||
| 22 | 13 | 3 | +9 | 90, better than 89% at Level 9 | 1.46, better than 96% at Level 9 | |||
| 20 | 15 | 7 | +5 | 111, better than 99% at Level 8 | 1.20, better than 92% at Level 8 | |||
| 16 | 20 | 8 | -4 | 88, better than 80% at Level 7 | 0.84, better than 5% at Level 7 | |||
| 11 | 17 | 2 | -6 | 53, better than 1% at Level 6 | 0.66, better than 1% at Level 6 | |||
| 9 | 19 | 7 | -10 | 62, better than 4% at Level 6 | 0.64, better than 1% at Level 6 | |||
| team_4Dfly413 | ||||||||
| 27 | 14 | 6 | +13 | 114, better than 97% at Level 9 | 1.74, better than 98% at Level 9 | |||
| 16 | 16 | 2 | 0 | 73, better than 19% at Level 6 | 0.96, better than 33% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ksnwnlk9 | |||
| 103, better than 50% at Level 9 | 0, better than 1% at Level 9 | 4 | |
| 118, better than 63% at Level 8 | 5, better than 39% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 14 |
| 4 |
| 0 |
| 81, better than 48% at Level 8 |
| 0.91, better than 15% at Level 8 |
| 15 | 17 | 11 | -2 | 66, better than 4% at Level 8 | 0.86, better than 5% at Level 8 |
| 12 | 16 | 4 | -4 | 74, better than 22% at Level 6 | 0.76, better than 3% at Level 6 |
| 11 |
| 32, better than 21% at Level 7 | 3, better than 29% at Level 7 | 4 |
| 75, better than 47% at Level 6 | 2, better than 26% at Level 6 | 5 |
| 74, better than 47% at Level 6 | 3, better than 32% at Level 6 | 5 |
| team_4Dfly413 | |||
|---|---|---|---|
| 16, better than 10% at Level 9 | 11, better than 76% at Level 9 | 13 | |
| 0, better than 1% at Level 6 | 1, better than 20% at Level 6 | 9 | |
| 2, better than 6% at Level 8 | 0, better than 1% at Level 8 | 2 | |
| 166, better than 85% at Level 8 | 5, better than 39% at Level 8 | 7 | |
| 0, better than 1% at Level 6 | 1, better than 20% at Level 6 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.