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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_d7fy13 | ||||||||
| 18 | 9 | 3 | +9 | 93, better than 90% at Level 10 | 1.47, better than 99% at Level 10 | |||
| 21 | 13 | 7 | +8 | 136 | 1.46 | |||
| 11 | 10 | 3 | +1 | 52 | 1.02 | |||
| 12 | 11 | 5 | +1 | 80, better than 40% at Level 10 | 0.99, better than 31% at Level 10 | |||
| 11 | 10 | 3 | +1 | 61, better than 1% at Level 7 | 0.96, better than 32% at Level 7 | |||
| team_ropkzz-6 | ||||||||
| nnurdauletLevel 9Steam profile of nnurdaulet (opens in a new tab) | 20 | 13 | 2 | +7 | 102, better than 98% at Level 9 | 1.66, better than 99% at Level 9 | ||
| 10 | 15 | 4 | -5 | 74, better than 17% at Level 9 | 0.83, better than 4% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_d7fy13 | |||
| 82, better than 42% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 0 | 3 | 7 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 15 |
| 4 |
| -5 |
| 78, better than 43% at Level 6 |
| 0.67, better than 1% at Level 6 |
| 8 | 14 | 4 | -6 | 60, better than 1% at Level 8 | 0.60, better than 1% at Level 8 |
| 5 | 16 | 3 | -11 | 34, better than 1% at Level 7 | 0.35, better than 1% at Level 7 |
| 73 |
| 7 |
| 11 |
| 81, better than 41% at Level 10 | 14, better than 96% at Level 10 | 12 |
| 0, better than 1% at Level 7 | 1, better than 18% at Level 7 | 2 |
| team_ropkzz-6 | |||
|---|---|---|---|
| nnurdauletLevel 9Steam profile of nnurdaulet (opens in a new tab) | 82, better than 47% at Level 9 | 8, better than 69% at Level 9 | 8 |
| 79, better than 45% at Level 9 | 14, better than 96% at Level 9 | 7 | |
| 16, better than 19% at Level 6 | 14, better than 98% at Level 6 | 12 | |
| 30, better than 20% at Level 8 | 9, better than 79% at Level 8 | 7 | |
| 58, better than 39% at Level 7 | 10, better than 87% at Level 7 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.