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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-p0kerface13 | ||||||||
| 23 | 16 | 5 | +7 | 97, better than 95% at Level 9 | 1.34, better than 96% at Level 9 | |||
| 19 | 16 | 6 | +3 | 90, better than 85% at Level 9 | 1.12, better than 74% at Level 9 | |||
| 17 | 15 | 8 | +2 | 84, better than 71% at Level 9 | 0.98, better than 36% at Level 9 | |||
| 15 | 16 | 3 | -1 | 68, better than 4% at Level 8 | 0.95, better than 30% at Level 8 | |||
| 14 | 16 | 3 | -2 | 72, better than 13% at Level 8 | 0.83, better than 4% at Level 8 | |||
| team_g_reg10 | ||||||||
| 28 | 17 | 3 | +11 | 119, better than 99% at Level 10 | 1.63, better than 99% at Level 10 | |||
| 17 | 17 | 3 | 0 | 86, better than 74% at Level 8 | 0.96, better than 33% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-p0kerface13 | |||
| 89, better than 41% at Level 9 | 7, better than 50% at Level 9 | 13 | |
| 100, better than 47% at Level 9 | 12 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 19 |
| 4 |
| -4 |
| 80, better than 47% at Level 8 |
| 0.84, better than 4% at Level 8 |
| 12 | 17 | 2 | -5 | 69, better than 4% at Level 10 | 0.70, better than 1% at Level 10 |
| 7 | 18 | 3 | -11 | 39, better than 1% at Level 6 | 0.46, better than 1% at Level 6 |
| 11 |
| 120, better than 58% at Level 9 | 5, better than 35% at Level 9 | 5 |
| 54, better than 27% at Level 8 | 4, better than 32% at Level 8 | 6 |
| 24, better than 15% at Level 8 | 6, better than 46% at Level 8 | 10 |
| team_g_reg10 | |||
|---|---|---|---|
| 40, better than 15% at Level 10 | 7, better than 46% at Level 10 | 13 | |
| 75, better than 38% at Level 8 | 4, better than 32% at Level 8 | 7 | |
| 38, better than 20% at Level 8 | 1, better than 15% at Level 8 | 6 | |
| 160, better than 74% at Level 10 | 7, better than 46% at Level 10 | 12 | |
| 44, better than 30% at Level 6 | 1, better than 20% at Level 6 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.