Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Itnko7113 | ||||||||
| 22 | 12 | 7 | +10 | 110, better than 99% at Level 6 | 1.51, better than 99% at Level 6 | |||
| 21 | 13 | 5 | +8 | 112, better than 99% at Level 5 | 1.48, better than 99% at Level 5 | |||
| 13 | 14 | 5 | -1 | 63, better than 4% at Level 5 | 1.02, better than 62% at Level 5 | |||
| 14 | 15 | 3 | -1 | 69, better than 22% at Level 3 | 0.99, better than 77% at Level 3 | |||
| 7 | 14 | 7 | -7 | 55, better than 1% at Level 5 | 0.57, better than 1% at Level 5 | |||
| team_VinIXI7 | ||||||||
| 19 | 14 | 3 | +5 | 98, better than 98% at Level 6 | 1.36, better than 99% at Level 6 | |||
| 20 | 18 | 5 | +2 | 117, better than 99% at Level 4 | 1.18, better than 92% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Itnko7113 | |||
| 126, better than 81% at Level 6 | 5, better than 49% at Level 6 | 9 | |
| 454, better than 99% at Level 5 | 1, better than 22% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 15 |
| 5 |
| -5 |
| 67, better than 8% at Level 5 |
| 0.71, better than 3% at Level 5 |
| 8 | 16 | 3 | -8 | 62, better than 4% at Level 4 | 0.58, better than 1% at Level 4 |
| 9 | 16 | 3 | -7 | 38, better than 1% at Level 4 | 0.54, better than 1% at Level 4 |
| 6 |
| 47, better than 38% at Level 5 | 9, better than 81% at Level 5 | 8 |
| 25, better than 34% at Level 3 | 0, better than 1% at Level 3 | 0 |
| 1, better than 14% at Level 5 | 0, better than 1% at Level 5 | 0 |
| team_VinIXI7 | |||
|---|---|---|---|
| 115, better than 75% at Level 6 | 1, better than 19% at Level 6 | 2 | |
| 110, better than 83% at Level 4 | 0, better than 1% at Level 4 | 0 | |
| 196, better than 98% at Level 5 | 0, better than 1% at Level 5 | 0 | |
| 64, better than 58% at Level 4 | 6, better than 68% at Level 4 | 4 | |
| 42, better than 44% at Level 4 | 5, better than 60% at Level 4 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.