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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__nfr8 | ||||||||
| 14 | 16 | 2 | -2 | 76, better than 21% at Level 10 | 1.06, better than 54% at Level 10 | |||
| 15 | 15 | 2 | 0 | 75, better than 18% at Level 10 | 0.94, better than 14% at Level 10 | |||
| 14 | 18 | 7 | -4 | 75, better than 17% at Level 10 | 0.81, better than 1% at Level 10 | |||
| 13 | 19 | 6 | -6 | 81, better than 44% at Level 10 | 0.76, better than 1% at Level 10 | |||
| 10 | 19 | 6 | -9 | 60, better than 1% at Level 10 | 0.56, better than 1% at Level 10 | |||
| team_blitzeN13 | ||||||||
| 25 | 13 | 8 | +12 | 126, better than 99% at Level 10 | 1.64, better than 99% at Level 10 | |||
| 19 | 11 | 5 | +8 | 92, better than 91% at Level 10 | 1.34, better than 95% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__nfr8 | |||
| 89, better than 41% at Level 10 | 1, better than 11% at Level 10 | 2 | |
| 250, better than 98% at Level 10 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 13 |
| 4 |
| +1 |
| 65, better than 2% at Level 9 |
| 1.12, better than 75% at Level 9 |
| 16 | 15 | 7 | +1 | 94, better than 92% at Level 10 | 1.06, better than 57% at Level 10 |
| 13 | 14 | 4 | -1 | 58, better than 1% at Level 10 | 0.90, better than 6% at Level 10 |
| 8 |
| 56, better than 23% at Level 10 | 4, better than 28% at Level 10 | 7 |
| 45, better than 19% at Level 10 | 8, better than 59% at Level 10 | 9 |
| 174, better than 86% at Level 10 | 3, better than 21% at Level 10 | 4 |
| team_blitzeN13 | |||
|---|---|---|---|
| 153, better than 78% at Level 10 | 17, better than 97% at Level 10 | 13 | |
| 108, better than 53% at Level 10 | 23, better than 99% at Level 10 | 15 | |
| 56, better than 27% at Level 9 | 2, better than 18% at Level 9 | 3 | |
| 198, better than 92% at Level 10 | 11, better than 80% at Level 10 | 12 | |
| 146, better than 74% at Level 10 | 7, better than 51% at Level 10 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.