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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_idaw13 | ||||||||
| 26 | 16 | 6 | +10 | 115, better than 99% at Level 10 | 1.62, better than 99% at Level 10 | |||
| 19 | 19 | 5 | 0 | 86, better than 76% at Level 9 | 1.16, better than 82% at Level 9 | |||
| 13 | 15 | 8 | -2 | 53, better than 1% at Level 8 | 0.88, better than 11% at Level 8 | |||
| 14 | 18 | 6 | -4 | 73, better than 14% at Level 9 | 0.81, better than 3% at Level 9 | |||
| 14 | 20 | 7 | -6 | 65, better than 1% at Level 10 | 0.67, better than 1% at Level 10 | |||
| team_RIinnn-10 | ||||||||
| 22 | 15 | 1 | +7 | 85, better than 68% at Level 10 | 1.36, better than 97% at Level 10 | |||
| 20 | 16 | 2 | +4 | 83, better than 65% at Level 9 | 1.18, better than 85% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_idaw13 | |||
| 0, better than 1% at Level 10 | 11, better than 74% at Level 10 | 8 | |
| 146, better than 72% at Level 9 | 4, better than 28% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 18 |
| 8 |
| -2 |
| 75, better than 22% at Level 10 |
| 0.96, better than 21% at Level 10 |
| 16 | 19 | 6 | -3 | 85, better than 70% at Level 8 | 0.90, better than 14% at Level 8 |
| 14 | 18 | 5 | -4 | 68, better than 5% at Level 9 | 0.79, better than 1% at Level 9 |
| 5 |
| 96, better than 49% at Level 8 | 8, better than 61% at Level 8 | 7 |
| 71, better than 32% at Level 9 | 7, better than 50% at Level 9 | 12 |
| 144, better than 67% at Level 10 | 13, better than 85% at Level 10 | 13 |
| team_RIinnn-10 | |||
|---|---|---|---|
| 65, better than 25% at Level 10 | 20, better than 99% at Level 10 | 12 | |
| 84, better than 38% at Level 9 | 14, better than 90% at Level 9 | 18 | |
| 66, better than 25% at Level 10 | 6, better than 39% at Level 10 | 6 | |
| 0, better than 1% at Level 8 | 4, better than 32% at Level 8 | 5 | |
| 117, better than 56% at Level 9 | 0, better than 1% at Level 9 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.