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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_p1nqu4rtz12 | ||||||||
| 21 | 19 | 7 | +2 | 75, better than 26% at Level 8 | 1.03, better than 58% at Level 8 | |||
| 18 | 24 | 5 | -6 | 78, better than 29% at Level 9 | 0.84, better than 5% at Level 9 | |||
| 17 | 23 | 7 | -6 | 73, better than 13% at Level 8 | 0.80, better than 2% at Level 8 | |||
| 19 | 23 | 2 | -4 | 73, better than 15% at Level 8 | 0.80, better than 2% at Level 8 | |||
| 17 | 23 | 7 | -6 | 62, better than 1% at Level 8 | 0.74, better than 1% at Level 8 | |||
| team_1DESED116 | ||||||||
| 26 | 14 | 5 | +12 | 82, better than 58% at Level 8 | 1.39, better than 99% at Level 8 | |||
| 28 | 20 | 4 | +8 | 92, better than 91% at Level 8 | 1.36, better than 98% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_p1nqu4rtz12 | |||
| 82, better than 44% at Level 8 | 4, better than 34% at Level 8 | 14 | |
| 261, better than 97% at Level 9 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 25 |
| 18 |
| 4 |
| +7 |
| 92, better than 85% at Level 9 |
| 1.20, better than 86% at Level 9 |
| 18 | 22 | 10 | -4 | 88, better than 74% at Level 9 | 0.82, better than 4% at Level 9 |
| 12 | 19 | 8 | -7 | 60, better than 1% at Level 8 | 0.68, better than 1% at Level 8 |
| 17 |
| 127, better than 67% at Level 8 | 0, better than 1% at Level 8 | 0 |
| 141, better than 73% at Level 8 | 5, better than 41% at Level 8 | 11 |
| 26, better than 19% at Level 8 | 2, better than 23% at Level 8 | 3 |
| team_1DESED116 | |||
|---|---|---|---|
| 71, better than 38% at Level 8 | 6, better than 47% at Level 8 | 13 | |
| 3, better than 11% at Level 8 | 4, better than 34% at Level 8 | 3 | |
| 103, better than 51% at Level 9 | 5, better than 37% at Level 9 | 9 | |
| 8, better than 11% at Level 9 | 2, better than 21% at Level 9 | 5 | |
| 64, better than 35% at Level 8 | 11, better than 77% at Level 8 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.