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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ilbeymi13 | ||||||||
| Izuku7890–Steam profile of Izuku7890 (opens in a new tab) | 24 | 10 | 2 | +14 | 114 | 1.96 | ||
| 21 | 12 | 1 | +9 | 110 | 1.53 | |||
| 12 | 12 | 2 | 0 | 71, better than 31% at Level 4 | 0.92, better than 38% at Level 4 | |||
| 14 | 15 | 4 | -1 | 84, better than 72% at Level 5 | 0.91, better than 28% at Level 5 | |||
| 9 | 10 | 3 | -1 | 58 | 0.81 | |||
| team_BukurimKeqa16 | ||||||||
| 16 | 16 | 3 | 0 | 91, better than 91% at Level 6 | 1.02, better than 51% at Level 6 | |||
| silentjobs–Steam profile of silentjobs (opens in a new tab) | 10 | 15 | 1 | -5 | 54 | 0.80 | ||
| ReqquiLevel 5Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ilbeymi13 | |||
| Izuku7890–Steam profile of Izuku7890 (opens in a new tab) | 54 | 9 | 9 |
| 0 | 0 | 0 | |
| 25 | |||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 16 |
| 3 |
| -4 |
| 73, better than 18% at Level 5 |
| 0.78, better than 5% at Level 5 |
| 11 | 17 | 5 | -6 | 73, better than 37% at Level 4 | 0.66, better than 1% at Level 4 |
| 7 | 16 | 5 | -9 | 61, better than 18% at Level 2 | 0.47, better than 1% at Level 2 |
| 3, better than 45% at Level 4 |
| 3 |
| 19, better than 23% at Level 5 | 8, better than 78% at Level 5 | 8 |
| 9 | 1 | 2 |
| team_BukurimKeqa16 | |||
|---|---|---|---|
| 2, better than 11% at Level 6 | 0, better than 1% at Level 6 | 0 | |
| silentjobs–Steam profile of silentjobs (opens in a new tab) | 206 | 3 | 8 |
| ReqquiLevel 5Steam profile of Reqqui (opens in a new tab) | 4, better than 15% at Level 5 | 0, better than 1% at Level 5 | 1 |
| 0, better than 1% at Level 4 | 3, better than 45% at Level 4 | 5 | |
| 0, better than 1% at Level 2 | 7, better than 82% at Level 2 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.