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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_runtigg5 | ||||||||
| 14 | 15 | 3 | -1 | 85, better than 91% at Level 3 | 1.04, better than 84% at Level 3 | |||
| 14 | 17 | 3 | -3 | 86, better than 93% at Level 2 | 0.89, better than 62% at Level 2 | |||
| 12 | 16 | 4 | -4 | 79, better than 79% at Level 2 | 0.81, better than 43% at Level 2 | |||
| 8 | 17 | 1 | -9 | 32, better than 1% at Level 4 | 0.48, better than 1% at Level 4 | |||
| 6 | 17 | 3 | -11 | 56, better than 1% at Level 4 | 0.36, better than 1% at Level 4 | |||
| team_fafeka2213 | ||||||||
| 22 | 11 | 6 | +11 | 132, better than 99% at Level 3 | 1.82, better than 99% at Level 3 | |||
| 17 | 7 | 3 | +10 | 84, better than 89% at Level 3 | 1.55, better than 99% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_runtigg5 | |||
| 0, better than 1% at Level 3 | 1, better than 37% at Level 3 | 1 | |
| 0, better than 1% at Level 2 | 0, better than 1% at Level 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 11 |
| 4 |
| +6 |
| 100, better than 99% at Level 3 |
| 1.30, better than 97% at Level 3 |
| 14 | 11 | 6 | +3 | 81, better than 81% at Level 3 | 1.13, better than 94% at Level 3 |
| 12 | 14 | 5 | -2 | 76, better than 68% at Level 3 | 0.84, better than 34% at Level 3 |
| 2 |
| 8, better than 27% at Level 2 | 0, better than 1% at Level 2 | 1 |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 0 |
| 11, better than 27% at Level 4 | 1, better than 30% at Level 4 | 5 |
| team_fafeka2213 | |||
|---|---|---|---|
| 1, better than 20% at Level 3 | 8, better than 91% at Level 3 | 4 | |
| 0, better than 1% at Level 3 | 4, better than 65% at Level 3 | 5 | |
| 69, better than 65% at Level 3 | 2, better than 47% at Level 3 | 6 | |
| 67, better than 64% at Level 3 | 0, better than 1% at Level 3 | 2 | |
| 0, better than 1% at Level 3 | 3, better than 56% at Level 3 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.