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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_GAFFARALEMDR8 | ||||||||
| 18 | 14 | 2 | +4 | 82, better than 61% at Level 7 | 1.21, better than 92% at Level 7 | |||
| 18 | 16 | 2 | +2 | 79, better than 43% at Level 8 | 1.16, better than 83% at Level 8 | |||
| 16 | 16 | 6 | 0 | 86, better than 92% at Level 2 | 0.89, better than 61% at Level 2 | |||
| 14 | 16 | 4 | -2 | 84, better than 90% at Level 3 | 0.86, better than 45% at Level 3 | |||
| 5 | 20 | 9 | -15 | 54, better than 4% at Level 3 | 0.27, better than 1% at Level 3 | |||
| Cadavrele13 | ||||||||
| 23 | 11 | 3 | +12 | 112 | 1.72 | |||
| 20 | 17 | 5 | +3 | 100, better than 97% at Level 5 | 1.17, better than 92% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_GAFFARALEMDR8 | |||
| 122, better than 73% at Level 7 | 2, better than 24% at Level 7 | 4 | |
| 81, better than 45% at Level 8 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 15 |
| 3 |
| -1 |
| 62, better than 1% at Level 7 |
| 0.93, better than 19% at Level 7 |
| victor_boss_Level 2Steam profile of victor_boss_ (opens in a new tab) | 14 | 15 | 7 | -1 | 84, better than 90% at Level 2 | 0.87, better than 56% at Level 2 |
|---|
| 6 | 12 | 6 | -6 | 52 | 0.62 |
| 4 |
| 13, better than 29% at Level 2 | 0, better than 1% at Level 2 | 3 |
| 34, better than 37% at Level 3 | 1, better than 36% at Level 3 | 7 |
| 203, better than 98% at Level 3 | 2, better than 44% at Level 3 | 2 |
| Cadavrele13 | |||
|---|---|---|---|
| 12 | 0 | 1 | |
| 12, better than 20% at Level 5 | 0, better than 1% at Level 5 | 2 | |
| 12, better than 14% at Level 7 | 5, better than 46% at Level 7 | 4 | |
| victor_boss_Level 2Steam profile of victor_boss_ (opens in a new tab) | 159, better than 95% at Level 2 | 1, better than 34% at Level 2 | 4 |
| 16 | 0 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.