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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_kkr4p113 | ||||||||
| 22 | 11 | 4 | +11 | 91, better than 85% at Level 10 | 1.53, better than 99% at Level 10 | |||
| 19 | 13 | 6 | +6 | 99, better than 96% at Level 9 | 1.29, better than 95% at Level 9 | |||
| 14 | 17 | 6 | -3 | 67, better than 3% at Level 8 | 0.93, better than 24% at Level 8 | |||
| 14 | 15 | 7 | -1 | 87, better than 78% at Level 9 | 0.92, better than 19% at Level 9 | |||
| 12 | 13 | 3 | -1 | 53, better than 1% at Level 9 | 0.84, better than 5% at Level 9 | |||
| team_M1lana6669 | ||||||||
| 23 | 15 | 4 | +8 | 102, better than 98% at Level 9 | 1.66, better than 99% at Level 9 | |||
| 15 | 15 | 5 | 0 | 86, better than 77% at Level 9 | 0.94, better than 23% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_kkr4p113 | |||
| 28, better than 12% at Level 10 | 9, better than 64% at Level 10 | 9 | |
| 42, better than 19% at Level 9 | 0, better than 1% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 17 |
| 2 |
| -4 |
| 69, better than 5% at Level 8 |
| 0.84, better than 4% at Level 8 |
| 12 | 21 | 4 | -9 | 60, better than 1% at Level 9 | 0.62, better than 1% at Level 9 |
| 8 | 17 | 4 | -9 | 52, better than 1% at Level 10 | 0.49, better than 1% at Level 10 |
| 2 |
| 8, better than 11% at Level 8 | 13, better than 91% at Level 8 | 10 |
| 115, better than 58% at Level 9 | 3, better than 23% at Level 9 | 4 |
| 22, better than 13% at Level 9 | 0, better than 1% at Level 9 | 2 |
| team_M1lana6669 | |||
|---|---|---|---|
| 233, better than 97% at Level 9 | 0, better than 1% at Level 9 | 3 | |
| 205, better than 93% at Level 9 | 12, better than 85% at Level 9 | 16 | |
| 0, better than 1% at Level 8 | 6, better than 48% at Level 8 | 10 | |
| 49, better than 22% at Level 9 | 3, better than 23% at Level 9 | 2 | |
| 46, better than 18% at Level 10 | 3, better than 20% at Level 10 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.