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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_KuPuJI_9 | ||||||||
| 25 | 15 | 2 | +10 | 110, better than 99% at Level 9 | 1.61, better than 99% at Level 9 | |||
| 19 | 16 | 7 | +3 | 93, better than 90% at Level 9 | 1.21, better than 90% at Level 9 | |||
| 8 | 19 | 5 | -11 | 57, better than 2% at Level 5 | 0.55, better than 1% at Level 5 | |||
| 9 | 19 | 8 | -10 | 53, better than 1% at Level 5 | 0.48, better than 1% at Level 5 | |||
| 8 | 18 | 6 | -10 | 46, better than 1% at Level 4 | 0.48, better than 1% at Level 4 | |||
| team_DonnaVickers13 | ||||||||
| 24 | 12 | 3 | +12 | 102, better than 98% at Level 9 | 1.65, better than 99% at Level 9 | |||
| 21 | 13 | 4 | +8 | 92, better than 88% at Level 10 | 1.32, better than 96% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_KuPuJI_9 | |||
| 57, better than 26% at Level 9 | 1, better than 13% at Level 9 | 4 | |
| 44, better than 20% at Level 9 | 7, better than 52% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 15 |
| 7 |
| +2 |
| 88, better than 83% at Level 6 |
| 1.01, better than 53% at Level 6 |
| 13 | 14 | 5 | -1 | 68, better than 49% at Level 1 | 0.84, better than 57% at Level 1 |
| 12 | 15 | 7 | -3 | 77, better than 35% at Level 6 | 0.74, better than 1% at Level 6 |
| 9 |
| 0, better than 1% at Level 5 | 13, better than 95% at Level 5 | 15 |
| 0, better than 1% at Level 5 | 12, better than 92% at Level 5 | 19 |
| 9, better than 24% at Level 4 | 2, better than 36% at Level 4 | 3 |
| team_DonnaVickers13 | |||
|---|---|---|---|
| 116, better than 59% at Level 9 | 1, better than 13% at Level 9 | 4 | |
| 92, better than 40% at Level 10 | 6, better than 41% at Level 10 | 8 | |
| 166, better than 90% at Level 6 | 2, better than 26% at Level 6 | 5 | |
| 115, better than 86% at Level 1 | 0, better than 1% at Level 1 | 3 | |
| 120, better than 73% at Level 6 | 5, better than 48% at Level 6 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.