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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_deservex13 | ||||||||
| 21 | 13 | 6 | +8 | 106, better than 99% at Level 4 | 1.59, better than 99% at Level 4 | |||
| 21 | 17 | 7 | +4 | 126, better than 99% at Level 3 | 1.27, better than 97% at Level 3 | |||
| 15 | 15 | 1 | 0 | 57, better than 1% at Level 4 | 0.91, better than 36% at Level 4 | |||
| 11 | 14 | 8 | -3 | 63, better than 4% at Level 4 | 0.82, better than 13% at Level 4 | |||
| 12 | 17 | 4 | -5 | 69, better than 19% at Level 4 | 0.72, better than 2% at Level 4 | |||
| team_Risous8 | ||||||||
| 31 | 14 | 7 | +17 | 147, better than 99% at Level 8 | 2.14, better than 99% at Level 8 | |||
| 14 | 16 | 4 | -2 | 76, better than 52% at Level 4 | 0.92, better than 37% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_deservex13 | |||
| 25, better than 33% at Level 4 | 14, better than 98% at Level 4 | 18 | |
| 0, better than 1% at Level 3 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 16 |
| 5 |
| -3 |
| 67, better than 20% at Level 3 |
| 0.77, better than 15% at Level 3 |
| 9 | 17 | 4 | -8 | 44, better than 1% at Level 3 | 0.60, better than 3% at Level 3 |
| 9 | 18 | 9 | -9 | 65, better than 24% at Level 2 | 0.50, better than 1% at Level 2 |
| 5 |
| 0, better than 1% at Level 4 | 11, better than 93% at Level 4 | 14 |
| 50, better than 48% at Level 4 | 11, better than 93% at Level 4 | 17 |
| 101, better than 77% at Level 4 | 6, better than 68% at Level 4 | 12 |
| team_Risous8 | |||
|---|---|---|---|
| 152, better than 83% at Level 8 | 1, better than 15% at Level 8 | 2 | |
| 105, better than 78% at Level 4 | 1, better than 29% at Level 4 | 1 | |
| 130, better than 87% at Level 3 | 1, better than 36% at Level 3 | 2 | |
| 23, better than 31% at Level 3 | 0, better than 1% at Level 3 | 0 | |
| 139, better than 91% at Level 2 | 6, better than 73% at Level 2 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.