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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_gatekiro10 | ||||||||
| 27 | 15 | 5 | +12 | 123, better than 99% at Level 9 | 1.59, better than 99% at Level 9 | |||
| 17 | 15 | 6 | +2 | 76 | 1.03 | |||
| 16 | 13 | 6 | +3 | 86 | 1.01 | |||
| 16 | 18 | 1 | -2 | 65, better than 22% at Level 3 | 0.81, better than 27% at Level 3 | |||
| gatekiroLevel 10Steam profile of gatekiro (opens in a new tab) | 7 | 18 | 8 | -11 | 48, better than 1% at Level 10 | 0.46, better than 1% at Level 10 | ||
| team_arkellaa13 | ||||||||
| 24 | 15 | 6 | +9 | 112, better than 99% at Level 10 | 1.41, better than 98% at Level 10 | |||
| mynameluvLevel 4Steam profile of mynameluv (opens in a new tab) | 16 | 19 | 4 | -3 | 81, better than 70% at Level 4 | 0.95, better than 49% at Level 4 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_gatekiro10 | |||
| 7, better than 7% at Level 9 | 11, better than 77% at Level 9 | 11 | |
| 9 | 10 | 14 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 15 |
| 3 |
| -1 |
| 57, better than 2% at Level 5 |
| 0.92, better than 31% at Level 5 |
| 14 | 19 | 8 | -5 | 79, better than 34% at Level 10 | 0.73, better than 1% at Level 10 |
| 11 | 17 | 4 | -6 | 59 | 0.71 |
| 15 |
| 9 |
| 19 |
| 25, better than 31% at Level 3 | 0, better than 1% at Level 3 | 2 |
| gatekiroLevel 10Steam profile of gatekiro (opens in a new tab) | 10, better than 7% at Level 10 | 2, better than 15% at Level 10 | 10 |
|---|
| team_arkellaa13 | |||
|---|---|---|---|
| 181, better than 83% at Level 10 | 2, better than 15% at Level 10 | 3 | |
| mynameluvLevel 4Steam profile of mynameluv (opens in a new tab) | 152, better than 90% at Level 4 | 7, better than 71% at Level 4 | 4 |
| BonkacamsLevel 5Steam profile of Bonkacams (opens in a new tab) | 56, better than 40% at Level 5 | 6, better than 57% at Level 5 | 5 |
| 109, better than 48% at Level 10 | 2, better than 15% at Level 10 | 7 | |
| 89 | 3 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.