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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_M1natori13 | ||||||||
| 23 | 15 | 3 | +8 | 103, better than 96% at Level 9 | 1.30, better than 95% at Level 9 | |||
| 19 | 17 | 6 | +2 | 95, better than 94% at Level 8 | 1.05, better than 62% at Level 8 | |||
| 18 | 17 | 7 | +1 | 90, better than 91% at Level 5 | 0.99, better than 52% at Level 5 | |||
| 14 | 16 | 9 | -2 | 80, better than 65% at Level 4 | 0.83, better than 16% at Level 4 | |||
| 14 | 18 | 2 | -4 | 54, better than 1% at Level 4 | 0.76, better than 4% at Level 4 | |||
| team_Factory1610 | ||||||||
| 21 | 19 | 6 | +2 | 93, better than 92% at Level 7 | 1.21, better than 92% at Level 7 | |||
| 18 | 16 | 5 | +2 | 87, better than 78% at Level 7 | 1.13, better than 77% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_M1natori13 | |||
| 35, better than 15% at Level 9 | 6, better than 39% at Level 9 | 13 | |
| 129, better than 66% at Level 8 | 3, better than 23% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 16 |
| 0 |
| +1 |
| 67, better than 10% at Level 4 |
| 1.02, better than 72% at Level 4 |
| 18 | 18 | 1 | 0 | 77, better than 57% at Level 4 | 0.98, better than 62% at Level 4 |
| 9 | 19 | 5 | -10 | 61, better than 3% at Level 6 | 0.47, better than 1% at Level 6 |
| 7 |
| 44, better than 33% at Level 5 | 5, better than 47% at Level 5 | 7 |
| 36, better than 37% at Level 4 | 8, better than 75% at Level 4 | 8 |
| 0, better than 1% at Level 4 | 4, better than 48% at Level 4 | 2 |
| team_Factory1610 | |||
|---|---|---|---|
| 0, better than 1% at Level 7 | 19, better than 98% at Level 7 | 12 | |
| 50, better than 27% at Level 7 | 5, better than 39% at Level 7 | 7 | |
| 0, better than 1% at Level 4 | 7, better than 69% at Level 4 | 6 | |
| 15, better than 26% at Level 4 | 14, better than 96% at Level 4 | 11 | |
| 43, better than 28% at Level 6 | 5, better than 43% at Level 6 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.