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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Faulled1 | ||||||||
| 13 | 14 | 2 | -1 | 109, better than 99% at Level 8 | 1.02, better than 51% at Level 8 | |||
| 9 | 13 | 4 | -4 | 70, better than 8% at Level 7 | 0.68, better than 1% at Level 7 | |||
| 9 | 14 | 1 | -5 | 72, better than 9% at Level 8 | 0.62, better than 1% at Level 8 | |||
| 6 | 13 | 3 | -7 | 46, better than 1% at Level 9 | 0.42, better than 1% at Level 9 | |||
| 3 | 13 | 2 | -10 | 35, better than 1% at Level 6 | 0.24, better than 1% at Level 6 | |||
| team_Flaxen6913 | ||||||||
| 17 | 6 | 2 | +11 | 115, better than 99% at Level 8 | 1.81, better than 99% at Level 8 | |||
| 18 | 10 | 3 | +8 | 114, better than 99% at Level 10 | 1.64, better than 99% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Faulled1 | |||
| 40, better than 32% at Level 8 | 1, better than 18% at Level 8 | 1 | |
| 2, better than 11% at Level 7 | 10, better than 96% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 6 |
| 4 |
| +8 |
| 100, better than 97% at Level 8 |
| 1.51, better than 99% at Level 8 |
| 9 | 8 | 4 | +1 | 59, better than 2% at Level 5 | 0.97, better than 43% at Level 5 |
| 7 | 9 | 7 | -2 | 74, better than 18% at Level 8 | 0.71, better than 1% at Level 8 |
| 15 |
| 2, better than 7% at Level 8 | 6, better than 70% at Level 8 | 5 |
| 19, better than 14% at Level 9 | 5, better than 56% at Level 9 | 9 |
| 0, better than 1% at Level 6 | 2, better than 33% at Level 6 | 4 |
| team_Flaxen6913 | |||
|---|---|---|---|
| 0, better than 1% at Level 8 | 3, better than 37% at Level 8 | 2 | |
| 56, better than 37% at Level 10 | 9, better than 88% at Level 10 | 8 | |
| 13, better than 14% at Level 8 | 2, better than 27% at Level 8 | 2 | |
| 16, better than 25% at Level 5 | 2, better than 37% at Level 5 | 2 | |
| 6, better than 10% at Level 8 | 2, better than 27% at Level 8 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.