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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_6yrop313 | ||||||||
| 31 | 16 | 4 | +15 | 137, better than 99% at Level 7 | 1.98, better than 99% at Level 7 | |||
| 18 | 17 | 6 | +1 | 94, better than 93% at Level 7 | 1.17, better than 85% at Level 7 | |||
| 18 | 15 | 2 | +3 | 80, better than 41% at Level 7 | 1.11, better than 73% at Level 7 | |||
| 16 | 18 | 3 | -2 | 60, better than 1% at Level 8 | 0.91, better than 16% at Level 8 | |||
| 8 | 16 | 5 | -8 | 45 | 0.56 | |||
| team_shinobu610 | ||||||||
| 31 | 15 | 5 | +16 | 119, better than 99% at Level 10 | 1.89, better than 99% at Level 10 | |||
| NjIrOLevel 7Steam profile of NjIrO (opens in a new tab) | 16 | 19 | 6 | -3 | 74, better than 21% at Level 7 | 0.85, better than 6% at Level 7 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_6yrop313 | |||
| 45, better than 26% at Level 7 | 4, better than 33% at Level 7 | 11 | |
| 253, better than 98% at Level 7 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 20 |
| 4 |
| -5 |
| 66, better than 6% at Level 5 |
| 0.83, better than 9% at Level 5 |
| 10 | 19 | 8 | -9 | 54, better than 1% at Level 4 | 0.61, better than 1% at Level 4 |
| 8 | 19 | 10 | -11 | 68, better than 7% at Level 6 | 0.51, better than 1% at Level 6 |
| 3 |
| 110, better than 60% at Level 7 | 0, better than 1% at Level 7 | 0 |
| 1, better than 6% at Level 8 | 3, better than 24% at Level 8 | 7 |
| 14 | 8 | 10 |
| team_shinobu610 | |||
|---|---|---|---|
| 34, better than 13% at Level 10 | 15, better than 88% at Level 10 | 14 | |
| NjIrOLevel 7Steam profile of NjIrO (opens in a new tab) | 59, better than 33% at Level 7 | 12, better than 83% at Level 7 | 15 |
| 41, better than 32% at Level 5 | 0, better than 1% at Level 5 | 2 | |
| 59, better than 50% at Level 4 | 8, better than 73% at Level 4 | 8 | |
| 51, better than 33% at Level 6 | 3, better than 30% at Level 6 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.