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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_capp1nho16 | ||||||||
| 25 | 20 | 3 | +5 | 89, better than 82% at Level 10 | 1.18, better than 84% at Level 10 | |||
| 24 | 23 | 4 | +1 | 86, better than 77% at Level 9 | 1.17, better than 84% at Level 9 | |||
| 23 | 24 | 1 | -1 | 86, better than 70% at Level 10 | 0.94, better than 17% at Level 10 | |||
| 17 | 19 | 5 | -2 | 58, better than 1% at Level 6 | 0.87, better than 8% at Level 6 | |||
| 16 | 21 | 5 | -5 | 61, better than 1% at Level 8 | 0.83, better than 4% at Level 8 | |||
| team_jkr1--14 | ||||||||
| 28 | 22 | 5 | +6 | 95, better than 93% at Level 10 | 1.31, better than 95% at Level 10 | |||
| 25 | 19 | 4 | +6 | 93, better than 90% at Level 10 | 1.21, better than 87% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_capp1nho16 | |||
| 29, better than 10% at Level 10 | 4, better than 20% at Level 10 | 7 | |
| 111, better than 39% at Level 9 | 13 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 20 |
| 2 |
| -1 |
| 59, better than 1% at Level 9 |
| 1.05, better than 65% at Level 9 |
| 20 | 24 | 1 | -4 | 64, better than 2% at Level 8 | 0.86, better than 6% at Level 8 |
| 15 | 23 | 10 | -8 | 72, better than 13% at Level 8 | 0.69, better than 1% at Level 8 |
| 18 |
| 30, better than 10% at Level 10 | 2, better than 13% at Level 10 | 8 |
| 263, better than 95% at Level 6 | 7, better than 49% at Level 6 | 10 |
| 52, better than 21% at Level 8 | 7, better than 41% at Level 8 | 6 |
| team_jkr1--14 | |||
|---|---|---|---|
| 68, better than 20% at Level 10 | 8, better than 40% at Level 10 | 15 | |
| 34, better than 11% at Level 10 | 1, better than 10% at Level 10 | 2 | |
| 126, better than 45% at Level 9 | 7, better than 38% at Level 9 | 21 | |
| 47, better than 20% at Level 8 | 6, better than 36% at Level 8 | 12 | |
| 54, better than 22% at Level 8 | 1, better than 14% at Level 8 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.