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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_eliasbgr0778 | ||||||||
| 17 | 17 | 2 | 0 | 73, better than 19% at Level 5 | 1.14, better than 92% at Level 5 | |||
| 17 | 18 | 5 | -1 | 86, better than 73% at Level 6 | 1.12, better than 79% at Level 6 | |||
| 15 | 18 | 5 | -3 | 83, better than 71% at Level 5 | 0.80, better than 5% at Level 5 | |||
| 8 | 16 | 6 | -8 | 60, better than 2% at Level 4 | 0.62, better than 1% at Level 4 | |||
| 9 | 18 | 2 | -9 | 45, better than 1% at Level 5 | 0.53, better than 1% at Level 5 | |||
| team_Churchill13 | ||||||||
| 31 | 12 | 2 | +19 | 145, better than 99% at Level 6 | 2.30, better than 99% at Level 6 | |||
| 19 | 11 | 3 | +8 | 91, better than 92% at Level 4 | 1.31, better than 97% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_eliasbgr0778 | |||
| 51, better than 39% at Level 5 | 5, better than 51% at Level 5 | 5 | |
| 68, better than 45% at Level 6 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 15 |
| 6 |
| -1 |
| 79, better than 39% at Level 6 |
| 0.98, better than 40% at Level 6 |
| 11 | 13 | 7 | -2 | 67, better than 8% at Level 5 | 0.86, better than 13% at Level 5 |
| 11 | 15 | 2 | -4 | 42, better than 1% at Level 4 | 0.78, better than 6% at Level 4 |
| 4 |
| 66, better than 48% at Level 5 | 4, better than 43% at Level 5 | 4 |
| 89, better than 70% at Level 4 | 5, better than 57% at Level 4 | 7 |
| 10, better than 19% at Level 5 | 0, better than 1% at Level 5 | 1 |
| team_Churchill13 | |||
|---|---|---|---|
| 68, better than 45% at Level 6 | 13, better than 92% at Level 6 | 13 | |
| 60, better than 53% at Level 4 | 8, better than 78% at Level 4 | 5 | |
| 75, better than 49% at Level 6 | 20, better than 99% at Level 6 | 16 | |
| 53, better than 41% at Level 5 | 0, better than 1% at Level 5 | 4 | |
| 25, better than 33% at Level 4 | 1, better than 28% at Level 4 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.