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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Askedovich13 | ||||||||
| 22 | 11 | 3 | +11 | 101, better than 96% at Level 10 | 1.66, better than 99% at Level 10 | |||
| 17 | 14 | 5 | +3 | 102, better than 97% at Level 10 | 1.33, better than 95% at Level 10 | |||
| 17 | 10 | 6 | +7 | 81, better than 49% at Level 9 | 1.32, better than 95% at Level 9 | |||
| 12 | 11 | 4 | +1 | 71 | 0.93 | |||
| 10 | 13 | 4 | -3 | 55, better than 1% at Level 9 | 0.76, better than 1% at Level 9 | |||
| team_rrayxc7 | ||||||||
| 14 | 14 | 0 | 0 | 70, better than 5% at Level 9 | 1.00, better than 41% at Level 9 | |||
| 13 | 16 | 2 | -3 | 75, better than 20% at Level 9 | 0.85, better than 6% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Askedovich13 | |||
| 41, better than 18% at Level 10 | 4, better than 29% at Level 10 | 9 | |
| 137, better than 73% at Level 10 | 3, better than 22% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 14 |
| 4 |
| -4 |
| 64, better than 1% at Level 10 |
| 0.75, better than 1% at Level 10 |
| 11 | 16 | 1 | -5 | 61, better than 1% at Level 10 | 0.71, better than 1% at Level 10 |
| 11 | 18 | 5 | -7 | 61, better than 1% at Level 8 | 0.66, better than 1% at Level 8 |
| 3 |
| 0, better than 1% at Level 9 | 4, better than 32% at Level 9 | 4 |
| 114 | 1 | 4 |
| 123, better than 69% at Level 9 | 1, better than 14% at Level 9 | 1 |
| team_rrayxc7 | |||
|---|---|---|---|
| 19, better than 12% at Level 9 | 0, better than 1% at Level 9 | 6 | |
| 61, better than 31% at Level 9 | 8, better than 66% at Level 9 | 9 | |
| 108, better than 56% at Level 10 | 9, better than 70% at Level 10 | 12 | |
| 55, better than 24% at Level 10 | 6, better than 45% at Level 10 | 6 | |
| 68, better than 39% at Level 8 | 10, better than 82% at Level 8 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.