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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Jekaaa3116 | ||||||||
| 27 | 17 | 7 | +10 | 87, better than 77% at Level 7 | 1.30, better than 96% at Level 7 | |||
| 27 | 23 | 9 | +4 | 89, better than 86% at Level 9 | 1.16, better than 84% at Level 9 | |||
| 21 | 23 | 5 | -2 | 71, better than 8% at Level 8 | 0.91, better than 16% at Level 8 | |||
| 17 | 23 | 11 | -6 | 68, better than 4% at Level 8 | 0.74, better than 1% at Level 8 | |||
| 13 | 22 | 12 | -9 | 67, better than 4% at Level 8 | 0.58, better than 1% at Level 8 | |||
| team_fekks1kus14 | ||||||||
| 34 | 18 | 4 | +16 | 96, better than 95% at Level 8 | 1.72, better than 99% at Level 8 | |||
| 22 | 18 | 3 | +4 | 83, better than 61% at Level 8 | 1.06, better than 62% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Jekaaa3116 | |||
| 157, better than 66% at Level 7 | 16, better than 85% at Level 7 | 15 | |
| 180, better than 66% at Level 9 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 21 |
| 20 |
| 7 |
| +1 |
| 81, better than 50% at Level 8 |
| 0.93, better than 20% at Level 8 |
| 15 | 22 | 8 | -7 | 65, better than 3% at Level 7 | 0.67, better than 1% at Level 7 |
| 14 | 27 | 7 | -13 | 67, better than 3% at Level 9 | 0.51, better than 1% at Level 9 |
| 11 |
| 51, better than 20% at Level 8 | 0, better than 1% at Level 8 | 3 |
| 130, better than 50% at Level 8 | 6, better than 35% at Level 8 | 13 |
| 261, better than 92% at Level 8 | 5, better than 30% at Level 8 | 9 |
| team_fekks1kus14 | |||
|---|---|---|---|
| 58, better than 22% at Level 8 | 23, better than 96% at Level 8 | 22 | |
| 69, better than 26% at Level 8 | 17, better than 86% at Level 8 | 12 | |
| 119, better than 45% at Level 8 | 7, better than 40% at Level 8 | 13 | |
| 113, better than 47% at Level 7 | 16, better than 85% at Level 7 | 25 | |
| 140, better than 50% at Level 9 | 7, better than 36% at Level 9 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.