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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Saikoq6 | ||||||||
| 16 | 15 | 2 | +1 | 110, better than 99% at Level 4 | 1.03, better than 75% at Level 4 | |||
| 14 | 17 | 2 | -3 | 83 | 0.92 | |||
| 13 | 17 | 4 | -4 | 84, better than 80% at Level 4 | 0.81, better than 11% at Level 4 | |||
| 10 | 15 | 1 | -5 | 56, better than 1% at Level 4 | 0.64, better than 1% at Level 4 | |||
| 9 | 18 | 3 | -9 | 62, better than 13% at Level 3 | 0.62, better than 4% at Level 3 | |||
| team_1312-Cartel13 | ||||||||
| 16 | 12 | 7 | +4 | 94 | 1.34 | |||
| 18 | 13 | 7 | +5 | 105 | 1.32 | |||
| 16 | 11 | 4 | ||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Saikoq6 | |||
| 31, better than 38% at Level 4 | 1, better than 30% at Level 4 | 1 | |
| 9 | 7 | 10 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 82 |
| 1.23 |
| 16 | 12 | 7 | +4 | 86, better than 86% at Level 4 | 1.07, better than 86% at Level 4 |
| imgc2inrlLevel 4Steam profile of imgc2inrl (opens in a new tab) | 15 | 15 | 10 | 0 | 79, better than 63% at Level 4 | 1.05, better than 82% at Level 4 |
|---|
| 48, better than 50% at Level 4 |
| 1, better than 30% at Level 4 |
| 3 |
| 20, better than 31% at Level 4 | 10, better than 93% at Level 4 | 16 |
| 6, better than 23% at Level 3 | 6, better than 79% at Level 3 | 9 |
| team_1312-Cartel13 | |||
|---|---|---|---|
| 113 | 7 | 14 | |
| 52 | 2 | 6 | |
| 174 | 5 | 14 | |
| 48, better than 50% at Level 4 | 9, better than 90% at Level 4 | 11 | |
| imgc2inrlLevel 4Steam profile of imgc2inrl (opens in a new tab) | 81, better than 71% at Level 4 | 2, better than 38% at Level 4 | 2 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.