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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_327DAYBEXSEX13 | ||||||||
| 25 | 17 | 5 | +8 | 102, better than 96% at Level 9 | 1.40, better than 96% at Level 9 | |||
| 21 | 13 | 4 | +8 | 80, better than 45% at Level 9 | 1.32, better than 96% at Level 9 | |||
| 23 | 17 | 6 | +6 | 103, better than 96% at Level 9 | 1.23, better than 93% at Level 9 | |||
| 14 | 19 | 5 | -5 | 84, better than 61% at Level 10 | 0.80, better than 1% at Level 10 | |||
| 12 | 19 | 5 | -7 | 58, better than 1% at Level 9 | 0.66, better than 1% at Level 9 | |||
| team_KisikXd11 | ||||||||
| 22 | 18 | 4 | +4 | 93, better than 91% at Level 10 | 1.33, better than 95% at Level 10 | |||
| 20 | 18 | 5 | +2 | 78, better than 39% at Level 9 | 1.19, better than 88% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_327DAYBEXSEX13 | |||
| 120, better than 55% at Level 9 | 0, better than 1% at Level 9 | 4 | |
| 133, better than 62% at Level 9 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 18 |
| 5 |
| 0 |
| 84, better than 64% at Level 9 |
| 0.95, better than 23% at Level 9 |
| 17 | 18 | 7 | -1 | 101, better than 96% at Level 10 | 0.94, better than 14% at Level 10 |
| 6 | 23 | 3 | -17 | 30, better than 1% at Level 9 | 0.24, better than 1% at Level 9 |
| 7 |
| 87, better than 38% at Level 9 | 2, better than 17% at Level 9 | 1 |
| 190, better than 83% at Level 10 | 6, better than 37% at Level 10 | 11 |
| 101, better than 45% at Level 9 | 3, better than 22% at Level 9 | 3 |
| team_KisikXd11 | |||
|---|---|---|---|
| 16, better than 8% at Level 10 | 1, better than 11% at Level 10 | 1 | |
| 231, better than 95% at Level 9 | 7, better than 48% at Level 9 | 13 | |
| 0, better than 1% at Level 9 | 6, better than 40% at Level 9 | 6 | |
| 146, better than 65% at Level 10 | 3, better than 19% at Level 10 | 10 | |
| 56, better than 23% at Level 9 | 9, better than 62% at Level 9 | 20 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.