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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_u09213 | ||||||||
| 18 | 7 | 2 | +11 | 80, better than 41% at Level 10 | 1.56, better than 99% at Level 10 | |||
| 18 | 10 | 10 | +8 | 108, better than 99% at Level 10 | 1.46, better than 98% at Level 10 | |||
| 16 | 13 | 4 | +3 | 100, better than 96% at Level 10 | 1.32, better than 95% at Level 10 | |||
| 14 | 8 | 6 | +6 | 93, better than 92% at Level 10 | 1.17, better than 85% at Level 10 | |||
| 9 | 7 | 3 | +2 | 48, better than 1% at Level 7 | 0.98, better than 33% at Level 7 | |||
| team_Andrey_me5 | ||||||||
| 10 | 15 | 1 | -5 | 46, better than 1% at Level 10 | 0.76, better than 1% at Level 10 | |||
| 12 | 16 | 1 | -4 | 70, better than 5% at Level 10 | 0.74, better than 1% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_u09213 | |||
| 149, better than 85% at Level 10 | 0, better than 1% at Level 10 | 5 | |
| 54, better than 25% at Level 10 | 2, better than 16% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 7 |
| 14 |
| 4 |
| -7 |
| 56, better than 1% at Level 10 |
| 0.60, better than 1% at Level 10 |
| 8 | 15 | 3 | -7 | 63, better than 1% at Level 10 | 0.54, better than 1% at Level 10 |
| 7 | 16 | 3 | -9 | 59, better than 1% at Level 10 | 0.45, better than 1% at Level 10 |
| 4 |
| 36, better than 16% at Level 10 | 3, better than 22% at Level 10 | 3 |
| 102, better than 58% at Level 10 | 2, better than 16% at Level 10 | 4 |
| 0, better than 1% at Level 7 | 2, better than 24% at Level 7 | 4 |
| team_Andrey_me5 | |||
|---|---|---|---|
| 10, better than 8% at Level 10 | 3, better than 22% at Level 10 | 3 | |
| 52, better than 24% at Level 10 | 11, better than 86% at Level 10 | 7 | |
| 3, better than 6% at Level 10 | 4, better than 29% at Level 10 | 5 | |
| 37, better than 17% at Level 10 | 2, better than 16% at Level 10 | 3 | |
| 70, better than 35% at Level 10 | 2, better than 16% at Level 10 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.